28 #ifndef WINTERMUTE_UIBUTTON_H 29 #define WINTERMUTE_UIBUTTON_H 32 #include "engines/wintermute/ui/ui_object.h" 33 #include "engines/wintermute/dctypes.h" 43 uint32 _oneTimePressTime{};
46 bool display()
override {
return display(0, 0); }
47 bool display(
int offsetX,
int offsetY)
override;
50 void correctSize()
override;
66 bool loadFile(
const char *filename);
67 bool loadBuffer(
char *buffer,
bool complete =
true);
72 bool scSetProperty(
const char *name,
ScValue *value)
override;
74 const char *scToString()
override;
Definition: base_game.h:75
Definition: script_value.h:42
Definition: base_dynamic_buffer.h:35
Definition: script_stack.h:41
Definition: base_font.h:37
Definition: ui_tiled_image.h:37
Definition: base_sprite.h:40
Definition: achievements_tables.h:27
Definition: ui_object.h:39