28 #ifndef WINTERMUTE_ADTALKHOLDER_H 29 #define WINTERMUTE_ADTALKHOLDER_H 31 #include "engines/wintermute/ad/ad_object.h" 38 virtual BaseSprite *getTalkStance(
const char *stance);
48 bool scSetProperty(
const char *name,
ScValue *value)
override;
50 const char *scToString()
override;
Definition: base_game.h:75
Definition: script_value.h:42
Definition: ad_object.h:46
Definition: ad_talk_holder.h:35
Definition: base_dynamic_buffer.h:35
Definition: script_stack.h:41
Definition: coll_templ.h:63
Definition: base_sprite.h:40
Definition: achievements_tables.h:27