28 #ifndef WINTERMUTE_UIENTITY_H 29 #define WINTERMUTE_UIENTITY_H 31 #include "engines/wintermute/ui/ui_object.h" 40 bool loadFile(
const char *filename);
41 bool loadBuffer(
char *buffer,
bool complete);
44 bool display()
override {
return display(0, 0); }
45 bool display(
int offsetX,
int offsetY)
override;
46 bool setEntity(
const char *filename);
50 bool scSetProperty(
const char *name,
ScValue *value)
override;
52 const char *scToString()
override;
Definition: base_game.h:75
Definition: script_value.h:42
Definition: ad_entity.h:35
Definition: base_dynamic_buffer.h:35
Definition: script_stack.h:41
Definition: ui_entity.h:35
Definition: achievements_tables.h:27
Definition: ui_object.h:39