ScummVM API documentation
ui_entity.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_UIENTITY_H
29 #define WINTERMUTE_UIENTITY_H
30 
31 #include "engines/wintermute/ui/ui_object.h"
32 
33 namespace Wintermute {
34 class AdEntity;
35 class UIEntity : public UIObject {
36 public:
37  DECLARE_PERSISTENT(UIEntity, UIObject)
38  UIEntity(BaseGame *inGame);
39  ~UIEntity() override;
40  bool loadFile(const char *filename);
41  bool loadBuffer(char *buffer, bool complete);
42  bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
43 
44  bool display() override { return display(0, 0); }
45  bool display(int offsetX, int offsetY) override;
46  bool setEntity(const char *filename);
47 
48  // scripting interface
49  ScValue *scGetProperty(const Common::String &name) override;
50  bool scSetProperty(const char *name, ScValue *value) override;
51  bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
52  const char *scToString() override;
53 
54 private:
55  AdEntity *_entity;
56 };
57 
58 } // End of namespace Wintermute
59 
60 #endif
Definition: script.h:44
Definition: base_game.h:75
Definition: script_value.h:42
Definition: str.h:59
Definition: ad_entity.h:35
Definition: base_dynamic_buffer.h:35
Definition: script_stack.h:41
Definition: ui_entity.h:35
Definition: achievements_tables.h:27
Definition: ui_object.h:39