28 #ifndef WINTERMUTE_ADLAYER_H 29 #define WINTERMUTE_ADLAYER_H 44 bool loadFile(
const char *filename);
45 bool loadBuffer(
char *buffer,
bool complete =
true);
50 bool scSetProperty(
const char *name,
ScValue *value)
override;
52 const char *scToString()
override;
Definition: base_game.h:76
Definition: script_value.h:42
Definition: base_dynamic_buffer.h:35
Definition: ad_layer.h:33
Definition: script_stack.h:41
Definition: coll_templ.h:63
Definition: base_object.h:49
Definition: achievements_tables.h:27