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bool | initLoop () |
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bool | sortSurfaces () |
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bool | cleanup (bool warn=false) |
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bool | restoreAll () |
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BaseSurface * | addSurface (const Common::String &filename, bool defaultCK=true, byte ckRed=0, byte ckGreen=0, byte ckBlue=0, int lifeTime=-1, bool keepLoaded=false) |
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bool | removeSurface (BaseSurface *surface) |
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| BaseSurfaceStorage (BaseGame *inGame) |
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bool | setEditorProp (const Common::String &propName, const Common::String &propValue) |
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Common::String | getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String()) |
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| BaseClass (TDynamicConstructor, TDynamicConstructor) |
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bool | parseEditorProperty (char *buffer, bool complete=true) |
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virtual bool | saveAsText (BaseDynamicBuffer *buffer, int indent=0) |
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| BaseClass (BaseGame *GameOwner) |
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virtual const char * | getClassName () |
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virtual bool | persist (BasePersistenceManager *persistMgr) |
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static int | surfaceSortCB (const void *arg1, const void *arg) |
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The documentation for this class was generated from the following file: