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void | onMouseMove (const Common::Point &pos) override |
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void | onClick (const Common::Point &pos) override |
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void | onRightClick (const Common::Point &pos) override |
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void | onDoubleClick (const Common::Point &pos) override |
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void | onRender () override |
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void | checkObjectAtPos (const Common::Point &pos, int16 selectedInventoryItem, int16 &singlePossibleAction, bool &isDefaultAction) |
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virtual void | onGameLoop () |
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Common::Point | getRelativeMousePosition () const |
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◆ reset()
void Stark::GameWindow::reset |
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Clear the location dependent state
◆ onScreenChanged()
void Stark::GameWindow::onScreenChanged |
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Update when the screen resolution has changed
◆ toggleExitDisplay()
void Stark::GameWindow::toggleExitDisplay |
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Toggle the display of exit locations
The documentation for this class was generated from the following file: