ScummVM API documentation
wme_displacement.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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19  *
20  */
21 
22 #ifndef WINTERMUTE_DISPLACEMENT_H
23 #define WINTERMUTE_DISPLACEMENT_H
24 
25 #include "common/str.h"
26 #include "engines/wintermute/base/base_scriptable.h"
27 #include "engines/wintermute/base/base_sub_frame.h"
28 
29 namespace Wintermute {
30 
32 public:
33  DECLARE_PERSISTENT(SXDisplacement, BaseScriptable)
34  ScValue *scGetProperty(const Common::String &name) override;
35  bool scSetProperty(const char *name, ScValue *value) override;
36  bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
37  const char *scToString() override;
38  SXDisplacement(BaseGame *inGame, ScStack *stack);
39  ~SXDisplacement() override;
40 private:
41  BaseSubFrame *_subFrameSrc;
42  BaseSubFrame *_subFrameDst;
43  int32 _forceX;
44  int32 _forceY;
45  int32 _speed;
46  int32 _animIndex;
47  double _tableX[1024];
48  double _tableY[1024];
49 };
50 
51 } // End of namespace Wintermute
52 
53 #endif
Definition: script.h:44
Definition: base_game.h:75
Definition: script_value.h:42
Definition: str.h:59
Definition: base_sub_frame.h:39
Definition: base_scriptable.h:41
Definition: script_stack.h:41
Definition: wme_displacement.h:31
Definition: achievements_tables.h:27