ScummVM API documentation
ad_attach_3dx.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME.
24  * http://dead-code.org/redir.php?target=wme
25  * Copyright (c) 2003-2013 Jan Nedoma and contributors
26  */
27 
28 #ifndef WINTERMUTE_AD_ATTACH_3DX_H
29 #define WINTERMUTE_AD_ATTACH_3DX_H
30 
31 #include "engines/wintermute/ad/ad_object_3d.h"
32 
33 namespace Wintermute {
34 
35 class AdAttach3DX : public AdObject3D {
36 public:
37  DECLARE_PERSISTENT(AdAttach3DX, AdObject3D)
38 
39  AdAttach3DX(BaseGame *inGame, BaseObject *owner);
40  virtual ~AdAttach3DX();
41 
42  bool init(const char *modelFile, const char *name, const char *parentBone);
43  bool update() override;
44  bool displayAttachable(const Math::Matrix4 &viewMat, bool registerObjects);
45  bool displayShadowVol(const Math::Matrix4 &modelMat, const Math::Vector3d &light, float extrusionDepth, bool update);
46  bool invalidateDeviceObjects() override;
47  bool restoreDeviceObjects() override;
48 
49  Common::String getParentBone();
50 
51  // scripting interface
52  ScValue *scGetProperty(const Common::String &name) override;
53  bool scSetProperty(const char *name, ScValue *value) override;
54  bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
55  const char *scToString() override;
56 
57 private:
58  BaseObject *_owner;
59  Common::String _parentBone;
60 };
61 
62 } // namespace Wintermute
63 
64 #endif
Definition: script.h:44
Definition: base_game.h:75
Definition: ad_attach_3dx.h:35
Definition: script_value.h:42
Definition: str.h:59
Definition: script_stack.h:41
Definition: ad_object_3d.h:40
Definition: base_object.h:57
Definition: achievements_tables.h:27