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| AdAttach3DX (BaseGame *inGame, BaseObject *owner) |
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bool | init (const char *modelFile, const char *name, const char *parentBone) |
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bool | update () override |
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bool | displayAttachable (DXMatrix *viewMat, bool registerObjects) |
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bool | displayShadowVol (DXMatrix *modelMat, DXVector3 *light, float extrusionDepth, bool update) |
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bool | invalidateDeviceObjects () override |
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bool | restoreDeviceObjects () override |
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Common::String | getParentBone () |
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ScValue * | scGetProperty (const Common::String &name) override |
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bool | scSetProperty (const char *name, ScValue *value) override |
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bool | scCallMethod (ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override |
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const char * | scToString () override |
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bool | setupLights () |
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bool | convert3DTo2D (DXMatrix *worldMat, int32 *posX, int32 *posY) |
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bool | skipTo (int x, int y, bool tolerant=false) |
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bool | display () override |
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bool | update () override |
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| AdObject3D (BaseGame *inGame) |
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bool | getBonePosition2D (const char *boneName, int32 *x, int32 *y) |
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bool | getBonePosition3D (const char *boneName, DXVector3 *pos, DXVector3 *offset=nullptr) |
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ScValue * | scGetProperty (const Common::String &name) override |
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bool | scSetProperty (const char *name, ScValue *value) override |
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bool | scCallMethod (ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override |
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const char * | scToString () override |
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ShadowVolume * | getShadowVolume () |
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virtual PartEmitter * | createParticleEmitter (bool followParent=false, int offsetX=0, int offsetY=0) |
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virtual bool | updatePartEmitter () |
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bool | invalidateCurrRegions () |
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bool | updateBlockRegion () |
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bool | getExtendedFlag (const char *flagName) override |
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bool | resetSoundPan () override |
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bool | updateSounds () override |
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bool | reset () |
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virtual void | talk (const char *text, const char *sound=nullptr, uint32 duration=0, const char *stances=nullptr, TTextAlign align=TAL_CENTER) |
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int32 | getHeight () override |
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bool | setFont (const char *filename) |
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virtual bool | playAnim (const char *filename) |
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TObjectType | getType () const |
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| AdObject (BaseGame *inGame) |
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AdInventory * | getInventory () |
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bool | saveAsText (BaseDynamicBuffer *buffer, int indent) override |
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bool | afterMove () override |
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bool | updateSpriteAttachments () |
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bool | displaySpriteAttachments (bool preDisplay) |
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virtual bool | isReady () |
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bool | updateOneSound (BaseSound *sound) |
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virtual bool | handleMouseWheel (int32 delta) |
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virtual bool | handleMouse (TMouseEvent event, TMouseButton button) |
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virtual bool | handleKeypress (Common::Event *event, bool printable=false) |
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bool | setCursor (const char *filename) |
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bool | setActiveCursor (const char *filename) |
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bool | cleanup () |
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const char * | getCaption (int caseVal=1) |
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void | setCaption (const char *caption, int caseVal=1) |
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virtual bool | showCursor () |
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bool | saveAsText (BaseDynamicBuffer *buffer, int indent) override |
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bool | listen (BaseScriptHolder *param1, uint32 param2) override |
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| BaseObject (BaseGame *inGame) |
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ScValue * | scGetProperty (const Common::String &name) override |
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bool | scSetProperty (const char *name, ScValue *value) override |
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bool | scCallMethod (ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override |
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const char * | scToString () override |
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| BaseScriptHolder (BaseGame *inGame) |
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ScScript * | invokeMethodThread (const char *methodName) override |
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virtual void | makeFreezable (bool freezable) |
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bool | canHandleEvent (const char *eventName) const |
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bool | canHandleMethod (const char *eventMethod) const override |
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bool | cleanup () |
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bool | removeScript (ScScript *script) |
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bool | addScript (const char *filename) |
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bool | saveAsText (BaseDynamicBuffer *buffer, int indent) override |
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bool | applyEvent (const char *eventName, bool unbreakable=false) |
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void | setFilename (const char *filename) |
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const char * | getFilename () |
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bool | parseProperty (char *buffer, bool complete=true) |
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ScValue * | scGetProperty (const Common::String &name) override |
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bool | scSetProperty (const char *name, ScValue *value) override |
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bool | scCallMethod (ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override |
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const char * | scToString () override |
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void | scDebuggerDesc (char *buf, int bufSize) override |
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virtual bool | sendEvent (const char *eventName) |
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| BaseScriptable (BaseGame *inGame, bool noValue=false, bool persistable=true) |
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virtual void * | scToMemBuffer () |
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virtual int | scToInt () |
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virtual double | scToFloat () |
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virtual bool | scToBool () |
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virtual void | scSetString (const char *val) |
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virtual void | scSetInt (int val) |
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virtual void | scSetFloat (double val) |
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virtual void | scSetBool (bool val) |
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virtual int | scCompare (BaseScriptable *val) |
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virtual Common::String | debuggerToString () const |
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| BaseNamedObject (BaseGame *inGame) |
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| BaseNamedObject (TDynamicConstructor, TDynamicConstructor) |
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const char * | getName () const |
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void | setName (const char *name) |
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bool | setEditorProp (const Common::String &propName, const Common::String &propValue) |
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Common::String | getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String()) |
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| BaseClass (TDynamicConstructor, TDynamicConstructor) |
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bool | parseEditorProperty (char *buffer, bool complete=true) |
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| BaseClass (BaseGame *GameOwner) |
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virtual const char * | getClassName () |
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virtual bool | persist (BasePersistenceManager *persistMgr) |
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