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| V0CostumeRenderer (ScummEngine *vm) |
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void | setPalette (uint16 *palette) override |
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void | setFacing (const Actor *a) override |
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void | setCostume (int costume, int shadow) override |
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| BaseCostumeRenderer (ScummEngine *scumm) |
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byte | drawCostume (const VirtScreen &vs, int numStrips, const Actor *a, bool drawToBackBuf) |
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byte | drawLimb (const Actor *a, int limb) override |
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void | skipCelLines (ByleRLEData &compData, int num) |
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Common::Rect | _clipOverride |
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byte | _actorID |
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byte | _shadowMode |
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byte * | _shadowTable |
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int | _actorX |
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int | _actorY |
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byte | _zbuf |
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byte | _scaleX |
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byte | _scaleY |
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int | _drawTop |
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int | _drawBottom |
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byte | _paletteNum |
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bool | _skipLimbs |
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bool | _actorDrawVirScr |
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The documentation for this class was generated from the following file: