ScummVM API documentation
MADS::Nebular::Scene1xx Class Reference
Inheritance diagram for MADS::Nebular::Scene1xx:
MADS::Nebular::NebularScene MADS::SceneLogic MADS::Nebular::Scene101 MADS::Nebular::Scene102 MADS::Nebular::Scene103 MADS::Nebular::Scene104 MADS::Nebular::Scene105 MADS::Nebular::Scene106 MADS::Nebular::Scene107 MADS::Nebular::Scene108 MADS::Nebular::Scene109 MADS::Nebular::Scene110 MADS::Nebular::Scene111 MADS::Nebular::Scene112

Public Member Functions

 Scene1xx (MADSEngine *vm)
 
- Public Member Functions inherited from MADS::Nebular::NebularScene
 NebularScene (MADSEngine *vm)
 
void sub7178C ()
 
- Public Member Functions inherited from MADS::SceneLogic
 SceneLogic (MADSEngine *vm)
 
virtual ~SceneLogic ()
 
virtual void setup ()=0
 
virtual void enter ()=0
 
virtual void step ()
 
virtual void preActions ()
 
virtual void actions ()=0
 
virtual void postActions ()
 
virtual void unhandledAction ()
 
virtual void synchronize (Common::Serializer &s)
 

Protected Member Functions

void sceneEntrySound ()
 
void setAAName ()
 
void setPlayerSpritesPrefix ()
 
- Protected Member Functions inherited from MADS::Nebular::NebularScene
Common::Path formAnimName (char sepChar, int suffixNum)
 
void lowRoomsEntrySound ()
 

Additional Inherited Members

- Protected Attributes inherited from MADS::Nebular::NebularScene
NebularGlobals_globals
 
GameNebular_game
 
MADSAction_action
 
- Protected Attributes inherited from MADS::SceneLogic
MADSEngine_vm
 
Scene_scene
 

Member Function Documentation

◆ sceneEntrySound()

void MADS::Nebular::Scene1xx::sceneEntrySound ( )
protected

Plays an appropriate sound when entering a scene

◆ setAAName()

void MADS::Nebular::Scene1xx::setAAName ( )
protected

Sets the AA file to use for the scene

◆ setPlayerSpritesPrefix()

void MADS::Nebular::Scene1xx::setPlayerSpritesPrefix ( )
protected

Updates the prefix used for getting player sprites for the scene


The documentation for this class was generated from the following file: