25#include "common/error.h"
27#include "common/keyboard.h"
28#include "common/random.h"
29#include "common/scummsys.h"
30#include "common/serializer.h"
31#include "common/system.h"
32#include "common/util.h"
33#include "engines/engine.h"
34#include "graphics/screen.h"
36#include "darkseed/animation.h"
37#include "darkseed/console.h"
38#include "darkseed/cursor.h"
39#include "darkseed/cutscene.h"
40#include "darkseed/detection.h"
41#include "darkseed/inventory.h"
42#include "darkseed/menu.h"
43#include "darkseed/nsp.h"
44#include "darkseed/objects.h"
45#include "darkseed/player.h"
46#include "darkseed/room.h"
47#include "darkseed/sound.h"
48#include "darkseed/sprites.h"
49#include "darkseed/tostext.h"
50#include "darkseed/usecode.h"
54struct DarkseedGameDescription;
58 kDarkseedActionSelect,
59 kDarkseedActionChangeCommand,
60 kDarkseedActionTimeAdvance,
62 kDarkseedActionSkipCutscene
65enum ActionMode : uint8 {
70 kUseHammerAction = 27,
73enum class FadeDirection : uint8 {
82 Pic *_fullscreenPic =
nullptr;
83 bool _timeAdvanceEventSelected =
false;
84 uint8 _delbertspeech = 0;
86 bool _normalWorldSpritesLoaded =
true;
87 bool _redrawFrame =
true;
88 bool _restartGame =
false;
89 bool _canSaveGame =
false;
91 FadeDirection _fadeDirection = FadeDirection::NONE;
92 uint8 _fadeStepCounter = 0;
94 Pal _fadeTargetPalette;
102 bool _ct_voice_status =
false;
103 bool _isRightMouseClicked =
false;
104 bool _isLeftMouseClicked =
false;
105 Common::KeyCode _lastKeyPressed = Common::KeyCode::KEYCODE_INVALID;
107 Sound *_sound =
nullptr;
113 Room *_room =
nullptr;
114 int _actionMode = kPointerAction;
115 Player *_player =
nullptr;
122 Menu *_menu =
nullptr;
124 uint8 _currentDay = 1;
125 int _currentTimeInSeconds = 0x7e8e;
128 uint8 _previousRoomNumber = 0;
129 uint16 _targetRoomNumber = 0;
131 uint16 _headAcheMessageCounter = 0;
132 uint8 _headacheMessageIdx = 0;
134 int _sprite_y_scaling_threshold_maybe = 0xf0;
135 int _scaledWalkSpeed_maybe = 0;
136 uint16 _scaledSpriteWidth = 0;
137 uint16 _scaledSpriteHeight = 0;
139 int _frameBottom = 0;
142 bool _doorEnabled =
false;
143 bool _useDoorTarget =
false;
145 int16 _counter_2c85_888b = 0;
147 uint8 _targetPlayerDirection = 0;
149 uint8 _systemTimerCounter = 0;
151 bool _debugShowWalkPath =
false;
152 int _phoneStatus = 0;
154 int16 _soundTimer = 0;
155 bool _printedcomeheredawson =
false;
156 void zeroMouseButtons();
159 void gotoNextMorning();
161 void playDayChangeCutscene();
163 void removeFullscreenPic();
167 void waitForSpeech();
168 void waitForSpeechOrSfx();
176 uint32 getFeatures()
const;
194 bool isDosVersion()
const {
195 return _gameDescription->
platform == Common::kPlatformDOS;
198 bool isCdVersion()
const {
199 return getFeatures() &
ADGF_CD;
202 bool isDosFloppy()
const {
203 return isDosVersion() && !isCdVersion();
206 bool isDosDemo()
const {
207 return isDosVersion() && getFeatures() &
ADGF_DEMO;
218 return !isDosDemo() && !_animation->_isPlayingAnimation_maybe && !_player->_isAutoWalkingToBed && !_player->_heroWaiting && !_cutscene.isPlaying();
222 return _canSaveGame && !_animation->_isPlayingAnimation_maybe && !_player->_isAutoWalkingToBed && !_player->_heroWaiting && !_cutscene.isPlaying() && !_menu->isOpen();
240 changeToRoom(_room->_roomNumber);
249 void fadeIn(
const Pal &palette);
256 void updateDisplay();
257 void debugTeleportToRoom(
int newRoomNumber,
int entranceNumber);
259 void drawFullscreenPic();
260 void lookCode(
int objNum);
261 void handleObjCollision(
int targetObjNum);
262 void playSound(uint8 sfxId, uint8 priority, int16 unk2);
263 void nextFrame(
int nspAminIdx);
265 void throwmikeinjail();
267 void getPackageObj(
int packageType);
269 void changeToRoom(
int newRoomNumber,
bool placeDirectly =
false);
270 void waitxticks(
int ticks);
275 void updateBaseSprites();
279 void handlePointerAction();
280 void loadRoom(
int roomNumber);
282 void gotoSleepInJail();
284 void updateHeadache();
286 void initDelbertAtSide();
287 void movePlayerToDelbert();
288 void delbertThrowStick(int16 spriteNum);
294#define SHOULD_QUIT ::Darkseed::g_engine->shouldQuit()
ErrorCode getCode() const
Definition: error.h:112
uint getRandomNumber(uint max)
Definition: serializer.h:80
Definition: animation.h:28
Definition: cutscene.h:34
Definition: darkseed.h:79
void syncSoundSettings() override
Common::Error run() override
Common::Error syncGame(Common::Serializer &s)
Common::String getGameId() const
bool hasFeature(EngineFeature f) const override
Definition: darkseed.h:210
Common::Error loadGameStream(Common::SeekableReadStream *stream) override
Definition: darkseed.h:236
bool canLoadGameStateCurrently(Common::U32String *msg) override
Definition: darkseed.h:217
void pauseEngineIntern(bool pause) override
Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave=false) override
Definition: darkseed.h:231
uint32 getRandomNumber(uint maxNum)
Definition: darkseed.h:190
bool canSaveGameStateCurrently(Common::U32String *msg) override
Definition: darkseed.h:221
Definition: inventory.h:27
EngineFeature
Definition: engine.h:282
@ kSupportsReturnToLauncher
Definition: engine.h:296
@ kSupportsSavingDuringRuntime
Definition: engine.h:314
@ kSupportsLoadingDuringRuntime
Definition: engine.h:305
@ kNoError
No error occurred.
Definition: error.h:48
Language
Definition: language.h:45
@ ADGF_DEMO
Add "-demo" to gameid.
Definition: advancedDetector.h:157
@ ADGF_CD
Add "-cd" to gameid.
Definition: advancedDetector.h:155
Definition: advancedDetector.h:164
Common::Platform platform
Definition: advancedDetector.h:199
Common::Language language
Definition: advancedDetector.h:194