Public Types | |
| enum | TetraedgeGameType { kNone, kSyberia, kSyberia2, kAmerzone } |
Public Types inherited from Engine | |
| enum | EngineFeature { kSupportsSubtitleOptions, kSupportsReturnToLauncher, kSupportsLoadingDuringRuntime, kSupportsSavingDuringRuntime, kSupportsChangingOptionsDuringRuntime, kSupportsArbitraryResolutions, kSupportsHelp, kSupportsQuitDialogOverride } |
Public Member Functions | |
| TetraedgeEngine (OSystem *syst, const ADGameDescription *gameDesc) | |
| const Common::Array< Common::Archive * > & | getRootArchives () const |
| uint32 | getFeatures () const |
| void | closeGameDialogs () |
| Common::String | getGameId () const |
| Common::Language | getGameLanguage () const |
| Common::Platform | getGamePlatform () const |
| bool | isUtf8Release () const |
| bool | isGameDemo () const |
| uint32 | getRandomNumber (uint maxNum) |
| bool | hasFeature (EngineFeature f) const override |
| bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
| bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
| bool | canSaveAutosaveCurrently () override |
| Common::Error | syncGame (Common::Serializer &s) |
| Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave) override |
| Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) override |
| Common::Error | loadGameState (int slot) override |
| Common::Error | loadGameStream (Common::SeekableReadStream *stream) override |
| int | getDefaultScreenWidth () const |
| int | getDefaultScreenHeight () const |
| Application * | getApplication () |
| Game * | getGame () |
| TeCore * | getCore () |
| TeSoundManager * | getSoundManager () |
| TeRenderer * | getRenderer () |
| TeResourceManager * | getResourceManager () |
| TeInputMgr * | getInputMgr () |
| TetraedgeGameType | gameType () const |
| bool | gameIsAmerzone () const |
| void | openConfigDialog () |
| bool | onActionEnd (const Common::CustomEventType &state) |
| Graphics::RendererType | preferredRendererType () const |
Public Member Functions inherited from Engine | |
| MetaEngine * | getMetaEngine () const |
| void | setMetaEngine (MetaEngine *metaEngine) |
| PauseToken | pauseEngine () |
| bool | isPaused () const |
| void | openMainMenuDialog () |
| uint32 | getTotalPlayTime () const |
| void | setTotalPlayTime (uint32 time=0) |
| Common::TimerManager * | getTimerManager () |
| Common::EventManager * | getEventManager () |
| Common::SaveFileManager * | getSaveFileManager () |
| bool | existExtractedCDAudioFiles (uint track=1) |
| bool | isDataAndCDAudioReadFromSameCD () |
| void | warnMissingExtractedCDAudio () |
| void | handleAutoSave () |
| void | saveAutosaveIfEnabled () |
| virtual int | getAutosaveSlot () const |
| virtual bool | gameTypeHasAddOns () const |
| virtual bool | dirCanBeGameAddOn (const Common::FSDirectory &dir) const |
| virtual bool | dirMustBeGameAddOn (const Common::FSDirectory &dir) const |
| Common::ErrorCode | updateAddOns (const MetaEngine *metaEngine) const |
| Engine (OSystem *syst) | |
| virtual | ~Engine () |
| virtual void | initializePath (const Common::FSNode &gamePath) |
| virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
| virtual GUI::Debugger * | getDebugger () final |
| void | setDebugger (GUI::Debugger *debugger) |
| GUI::Debugger * | getOrCreateDebugger () |
| bool | enhancementEnabled (int32 cls) |
| virtual void | syncSoundSettings () |
| virtual void | applyGameSettings () |
| virtual void | flipMute () |
| virtual Common::String | getSaveStateName (int slot) const |
| void | setGameToLoadSlot (int slot) |
| bool | saveGameDialog () |
| bool | loadGameDialog () |
Static Public Member Functions | |
| static void | getSavegameThumbnail (Graphics::Surface &thumb) |
| static Common::StringArray | splitString (const Common::String &text, char c) |
Static Public Member Functions inherited from Engine | |
| static void | quitGame () |
| static bool | shouldQuit () |
| static bool | warnUserAboutUnsupportedGame (Common::String msg=Common::String()) |
| static bool | warnUserAboutUnsupportedAddOn (Common::String addOnName) |
| static void | errorAddingAddOnWithoutBaseGame (Common::String addOnName, Common::String gameId) |
| static void | errorUnsupportedGame (Common::String extraMsg) |
Protected Member Functions | |
| Common::Error | run () override |
Protected Member Functions inherited from Engine | |
| virtual int | runDialog (GUI::Dialog &dialog) |
| void | defaultSyncSoundSettings () |
| virtual void | pauseEngineIntern (bool pause) |
Additional Inherited Members | |
Public Attributes inherited from Engine | |
| OSystem * | _system |
| Audio::Mixer * | _mixer |
Protected Attributes inherited from Engine | |
| Common::TimerManager * | _timer |
| Common::EventManager * | _eventMan |
| Common::SaveFileManager * | _saveFileMan |
| GUI::Dialog * | _mainMenuDialog |
| const Common::String | _targetName |
| int32 | _activeEnhancements = kEnhGameBreakingBugFixes |
|
overrideprotectedvirtual |
Initialize the engine and start its main loop.
Implements Engine.
| Common::String Tetraedge::TetraedgeEngine::getGameId | ( | ) | const |
Returns the game Id
|
inline |
Gets a random number
|
inlineoverridevirtual |
Determine whether the engine supports the specified feature.
Reimplemented from Engine.
|
overridevirtual |
Indicate whether a game state can be loaded.
| msg | Optional pointer to message explaining why it is disabled |
Reimplemented from Engine.
|
overridevirtual |
Indicate whether a game state can be saved.
| msg | Optional pointer to message explaining why it is disabled |
Reimplemented from Engine.
|
overridevirtual |
Indicate whether an autosave can currently be done.
Reimplemented from Engine.
| Common::Error Tetraedge::TetraedgeEngine::syncGame | ( | Common::Serializer & | s | ) |
Uses a serializer to allow implementing savegame loading and saving using a single method
|
overridevirtual |
Save a game state.
| slot | The slot into which the save state should be stored. |
| desc | Description for the save state, entered by the user. |
| isAutosave | Expected to be true if an autosave is being created. |
Reimplemented from Engine.
|
inlineoverridevirtual |
Save a game state.
| stream | The write stream to save the savegame data to. |
| isAutosave | Expected to be true if an autosave is being created. |
Reimplemented from Engine.
|
overridevirtual |
Load a game state.
| slot | The slot from which a save state should be loaded. |
Reimplemented from Engine.
|
overridevirtual |
Load a game state.
| stream | The stream to load the save state from. |
Reimplemented from Engine.