|
|
| RoomInteractionProcessor (HarvesterEngine &engine, Flow &flow, RoomSceneResources &scene, RoomPlayerState &playerState, Common::String &pendingRegionName, Common::String &pendingRoomChange, bool &pendingRoomChangeIsRoomName, bool &pendingRoomChangeUsesSavedRoomState, SaveRoomState &pendingRoomChangeSavedRoomState, bool canExitCloseupToParent, RoomInteractionCallbacks &callbacks) |
| |
|
Common::Error | handleInteractionResult (const InteractionResult &interaction, bool &didTransition, const Common::String &usedItemName) |
| |
|
Common::Error | runScriptedDialogue (const Common::String &npcName, const Common::String &usedItemName, const Common::String &continuationTag, bool &didTransition) |
| |
The documentation for this class was generated from the following file: