ScummVM API documentation
ad_entity.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_ADENTITY_H
29 #define WINTERMUTE_ADENTITY_H
30 
31 #include "engines/wintermute/ad/ad_talk_holder.h"
32 
33 namespace Wintermute {
34 class VideoTheoraPlayer;
35 class AdEntity : public AdTalkHolder {
36 public:
37  VideoTheoraPlayer *_theora;
38  bool setSprite(const char *filename);
39  void setItem(const char *itemName);
40  DECLARE_PERSISTENT(AdEntity, AdTalkHolder)
41  void updatePosition();
42  int32 getHeight() override;
43  BaseRegion *_region;
44  bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
45  bool update() override;
46  bool display() override;
47  AdEntity(BaseGame *inGame);
48  ~AdEntity() override;
49  bool loadFile(const char *filename);
50  bool loadBuffer(char *buffer, bool complete = true);
51 
52  int32 getWalkToX() const;
53  int32 getWalkToY() const;
54  TDirection getWalkToDir() const;
55  const char* getItemName() const;
56 
57 #ifdef ENABLE_FOXTAIL
58  int32 getHintX() const;
59  int32 getHintY() const;
60 #endif
61 
62  // scripting interface
63  ScValue *scGetProperty(const Common::String &name) override;
64  bool scSetProperty(const char *name, ScValue *value) override;
65  bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
66  const char *scToString() override;
67  Common::String debuggerToString() const override;
68 private:
69  int32 _walkToX;
70  int32 _walkToY;
71  TDirection _walkToDir;
72  char *_item;
73  TEntityType _subtype;
74 
75 #ifdef ENABLE_FOXTAIL
76  int32 _hintX;
77  int32 _hintY;
78 #endif
79 };
80 
81 } // End of namespace Wintermute
82 
83 #endif
Definition: script.h:44
Definition: base_game.h:75
Definition: script_value.h:42
Definition: str.h:59
Definition: ad_talk_holder.h:35
Definition: ad_entity.h:35
Definition: base_dynamic_buffer.h:35
Definition: video_theora_player.h:41
Definition: base_region.h:36
Definition: script_stack.h:41
Definition: achievements_tables.h:27