28 #ifndef WINTERMUTE_XMATERIAL_H 29 #define WINTERMUTE_XMATERIAL_H 31 #include "engines/wintermute/base/base_named_object.h" 32 #include "engines/wintermute/base/gfx/xskinmesh.h" 40 class VideoTheoraPlayer;
50 bool setTexture(
const Common::String &filename,
bool adoptName =
false);
51 bool setSprite(
BaseSprite *sprite,
bool adoptName =
false);
56 Effect3D *getEffect() {
return _effect; }
59 bool invalidateDeviceObjects();
60 bool restoreDeviceObjects();
Definition: base_game.h:76
Definition: video_theora_player.h:41
Definition: xskinmesh.h:86
Definition: base_surface.h:38
Definition: 3deffect_params.h:36
Definition: base_named_object.h:36
Definition: xmaterial.h:43
Definition: base_sprite.h:40
Definition: 3deffect.h:36
Definition: achievements_tables.h:27