28 #ifndef WINTERMUTE_XMATERIAL_H 29 #define WINTERMUTE_XMATERIAL_H 31 #include "engines/wintermute/base/base_named_object.h" 37 class VideoTheoraPlayer;
87 bool setTexture(
const Common::String &filename,
bool adoptName =
false);
88 bool setSprite(
BaseSprite *sprite,
bool adoptName =
false);
94 bool invalidateDeviceObjects();
95 bool restoreDeviceObjects();
Definition: base_game.h:75
Definition: xmaterial.h:40
Definition: video_theora_player.h:41
Definition: base_surface.h:38
Definition: base_named_object.h:36
Definition: xmaterial.h:76
Definition: base_sprite.h:40
Definition: xfile_loader.h:452
Definition: achievements_tables.h:27