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| Control (SkyEngine *vm, Common::SaveFileManager *saveFileMan, Screen *screen, Disk *disk, Mouse *mouse, Text *text, MusicBase *music, Logic *logic, Sound *sound, SkyCompact *skyCompact, OSystem *system, Common::Keymap *shortcutsKeymap) |
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void | doControlPanel () |
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void | doLoadSavePanel () |
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void | restartGame () |
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void | showGameQuitMsg () |
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uint16 | quickXRestore (uint16 slot) |
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bool | loadSaveAllowed () |
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bool | isControlPanelOpen () |
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uint16 | saveGameToFile (bool fromControlPanel, const char *filename=0, bool isAutosave=false) |
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void | loadDescriptions (Common::StringArray &list) |
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void | saveDescriptions (const Common::StringArray &list) |
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SkyEngine * | _vm |
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uint16 | _selectedGame |
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uint8 * | controlPanel |
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uint8 * | button |
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uint8 * | buttonDown |
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uint8 * | savePanel |
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uint8 * | yesNo |
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uint8 * | slide |
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uint8 * | slode |
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uint8 * | slode2 |
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uint8 * | slide2 |
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uint8 * | musicBodge |
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The documentation for this class was generated from the following file: