Public Member Functions | |
| SkyEngine (OSystem *syst) | |
| void | syncSoundSettings () override |
| Common::Error | loadGameState (int slot) override |
| Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) override |
| bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
| bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
| Common::String | getSaveStateName (int slot) const override |
| bool | canSaveGameStateCurrently () |
| void | setSeenScreen (int screen) |
Public Member Functions inherited from Engine | |
| virtual void | showHotspots (bool show) |
| MetaEngine * | getMetaEngine () const |
| void | setMetaEngine (MetaEngine *metaEngine) |
| PauseToken | pauseEngine () |
| bool | isPaused () const |
| void | openMainMenuDialog () |
| uint32 | getTotalPlayTime () const |
| void | setTotalPlayTime (uint32 time=0) |
| Common::TimerManager * | getTimerManager () |
| Common::EventManager * | getEventManager () |
| Common::SaveFileManager * | getSaveFileManager () |
| bool | existExtractedCDAudioFiles (uint track=1) |
| bool | isDataAndCDAudioReadFromSameCD () |
| void | warnMissingExtractedCDAudio () |
| void | handleAutoSave () |
| void | saveAutosaveIfEnabled () |
| virtual bool | canSaveAutosaveCurrently () |
| virtual int | getAutosaveSlot () const |
| virtual bool | gameTypeHasAddOns () const |
| virtual bool | dirCanBeGameAddOn (const Common::FSDirectory &dir) const |
| virtual bool | dirMustBeGameAddOn (const Common::FSDirectory &dir) const |
| Common::ErrorCode | updateAddOns (const MetaEngine *metaEngine) const |
| Engine (OSystem *syst) | |
| virtual | ~Engine () |
| virtual void | initializePath (const Common::FSNode &gamePath) |
| virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
| virtual GUI::Debugger * | getDebugger () final |
| void | setDebugger (GUI::Debugger *debugger) |
| GUI::Debugger * | getOrCreateDebugger () |
| bool | enhancementEnabled (int32 cls) const |
| virtual void | applyGameSettings () |
| virtual void | flipMute () |
| virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
| void | setGameToLoadSlot (int slot) |
| virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
| bool | saveGameDialog () |
| bool | loadGameDialog () |
Static Public Member Functions | |
| static bool | isDemo () |
| static bool | isCDVersion () |
| static bool | isIbass () |
| static void * | fetchItem (uint32 num) |
| static int | giveCurrentScreen () |
| static uint32 | giveScriptVar (uint32 s) |
| static bool | hasSeenScreen (int screen) |
| static void | setHintAnswerSeen (int answer) |
| static bool | isHintAnswerSeen (int answer) |
| static Common::String | lookUpAscii (int line) |
| static Common::String | giveButton (const Common::String &button) |
Static Public Member Functions inherited from Engine | |
| static void | quitGame () |
| static bool | shouldQuit () |
| static bool | warnUserAboutUnsupportedGame (Common::String msg=Common::String()) |
| static bool | warnUserAboutUnsupportedAddOn (Common::String addOnName) |
| static void | warnUserAboutTestingMode () |
| static void | errorAddingAddOnWithoutBaseGame (Common::String addOnName, Common::String gameId) |
| static void | errorUnsupportedGame (Common::String extraMsg) |
Public Attributes | |
| uint32 | _chineseTraditionalOffsets [8] |
| char * | _chineseTraditionalBlock |
| Graphics::Big5Font * | _big5Font |
| uint16 | _curScreen |
Public Attributes inherited from Engine | |
| OSystem * | _system |
| Audio::Mixer * | _mixer |
Static Public Attributes | |
| static void * | _itemList [300] |
| static SystemVars * | _systemVars |
| static const char * | shortcutsKeymapId |
Protected Member Functions | |
| Common::Error | init () |
| bool | loadChineseTraditional () |
| Common::Error | go () |
| Common::Error | run () override |
| bool | hasFeature (EngineFeature f) const override |
| void | delay (int32 amount) |
| void | handleKey () |
| void | initItemList () |
| void | initVirgin () |
| void | loadFixedItems () |
Protected Member Functions inherited from Engine | |
| virtual int | runDialog (GUI::Dialog &dialog) |
| void | defaultSyncSoundSettings () |
| virtual void | pauseEngineIntern (bool pause) |
| virtual void | getHotspotPositions (Common::Array< Graphics::HotspotInfo > &hotspots) |
| virtual void | drawHotspots () |
| virtual bool | hotspotDirty () const |
Protected Attributes | |
| SkyAction | _action |
| Common::KeyState | _keyPressed |
| Sound * | _skySound |
| Disk * | _skyDisk |
| Text * | _skyText |
| Logic * | _skyLogic |
| Mouse * | _skyMouse |
| Screen * | _skyScreen |
| Control * | _skyControl |
| SkyCompact * | _skyCompact |
| Debugger * | _debugger |
| MusicBase * | _skyMusic |
| byte | _fastMode |
Protected Attributes inherited from Engine | |
| Common::TimerManager * | _timer |
| Common::EventManager * | _eventMan |
| Common::SaveFileManager * | _saveFileMan |
| GUI::Dialog * | _mainMenuDialog |
| const Common::String | _targetName |
| int32 | _activeEnhancements = kEnhGameBreakingBugFixes |
| bool | _showHotspots |
| bool | _hotspotForceRedraw |
| bool | _hotspotPrevCursorVisible |
Additional Inherited Members | |
Public Types inherited from Engine | |
| enum | EngineFeature { kSupportsSubtitleOptions, kSupportsReturnToLauncher, kSupportsLoadingDuringRuntime, kSupportsSavingDuringRuntime, kSupportsChangingOptionsDuringRuntime, kSupportsArbitraryResolutions, kSupportsHelp, kSupportsQuitDialogOverride } |
|
overridevirtual |
Notify the engine that the sound settings in the config manager might have changed and that it should adjust any internal volume (and other) values accordingly.
The default implementation sets the volume levels of all mixer sound types according to the config entries of the active domain. When overwriting, call the default implementation first, then adjust the volumes further (if required).
Reimplemented from Engine.
|
overridevirtual |
Load a game state.
| slot | The slot from which a save state should be loaded. |
Reimplemented from Engine.
|
overridevirtual |
Save a game state.
| slot | The slot into which the save state should be stored. |
| desc | Description for the save state, entered by the user. |
| isAutosave | Expected to be true if an autosave is being created. |
Reimplemented from Engine.
|
overridevirtual |
Indicate whether a game state can be loaded.
| msg | Optional pointer to message explaining why it is disabled |
Reimplemented from Engine.
|
overridevirtual |
Indicate whether a game state can be saved.
| msg | Optional pointer to message explaining why it is disabled |
Reimplemented from Engine.
|
inlineoverridevirtual |
Generate the savegame filename.
Reimplemented from Engine.
|
inlineoverrideprotectedvirtual |
Initialize the engine and start its main loop.
Implements Engine.
|
overrideprotectedvirtual |
Determine whether the engine supports the specified feature.
Reimplemented from Engine.