28 #ifndef WINTERMUTE_ANIMATION_SET_H 29 #define WINTERMUTE_ANIMATION_SET_H 31 #include "engines/wintermute/base/base_named_object.h" 32 #include "engines/wintermute/base/gfx/xanimation.h" 33 #include "engines/wintermute/base/gfx/xframe_node.h" 34 #include "engines/wintermute/utils/utils.h" 35 #include "engines/wintermute/coll_templ.h" 36 #include "engines/wintermute/persistent.h" 57 BaseUtils::setString(&_eventName, name);
68 persistMgr->transferCharPtr(TMEMBER(_eventName));
69 persistMgr->transferSint32(TMEMBER(_frame));
80 bool update(
int slot, uint32 localTime,
float lerpValue);
81 bool onFrameChanged(
int currentFrame,
int prevFrame);
84 uint32 getTotalTime();
Definition: base_game.h:76
Definition: base_persistence_manager.h:56
Definition: xanimation_set.h:42
Definition: xanimation_set.h:45
Definition: coll_templ.h:63
Definition: base_named_object.h:36
Definition: xanimation.h:42
Definition: xframe_node.h:44
Definition: achievements_tables.h:27