28#ifndef WINTERMUTE_ANIMATION_SET_H
29#define WINTERMUTE_ANIMATION_SET_H
31#include "engines/wintermute/base/base_named_object.h"
32#include "engines/wintermute/base/gfx/xanimation.h"
33#include "engines/wintermute/base/gfx/xframe_node.h"
34#include "engines/wintermute/utils/utils.h"
35#include "engines/wintermute/coll_templ.h"
36#include "engines/wintermute/persistent.h"
57 BaseUtils::setString(&_eventName, name);
68 persistMgr->transferCharPtr(TMEMBER(_eventName));
69 persistMgr->transferSint32(TMEMBER(_frame));
80 bool update(
int slot, uint32 localTime,
float lerpValue);
81 bool onFrameChanged(
int currentFrame,
int prevFrame);
84 uint32 getTotalTime();
Definition: xanimation.h:42
Definition: xanimation_set.h:45
Definition: xanimation_set.h:42
Definition: coll_templ.h:345
Definition: base_game.h:79
Definition: base_named_object.h:36
Definition: base_persistence_manager.h:43
Definition: xframe_node.h:44