Public Member Functions | |
DgdsEngine (OSystem *syst, const ADGameDescription *gameDesc) | |
virtual Common::Error | run () override |
void | restartGame () |
DgdsGameId | getGameId () const |
Common::Language | getGameLang () const |
Common::Platform | getPlatform () const |
Graphics::ManagedSurface & | getBackgroundBuffer () |
Graphics::ManagedSurface & | getStoredAreaBuffer () |
Common::SeekableReadStream * | getResource (const Common::String &name, bool ignorePatches) |
ResourceManager * | getResourceManager () |
Decompressor * | getDecompressor () |
const SDSScene * | getScene () const |
SDSScene * | getScene () |
GDSScene * | getGDSScene () |
const FontManager * | getFontMan () const |
const Common::SharedPtr< Image > & | getUICorners () |
const Common::SharedPtr< Image > & | getIcons () |
GamePalettes * | getGamePals () |
Globals * | getGameGlobals () |
Inventory * | getInventory () |
Clock & | getClock () |
ADSInterpreter * | adsInterpreter () |
Common::RandomSource & | getRandom () |
bool | changeScene (int sceneNum) |
void | setMouseCursor (uint num) |
int | getTextSpeed () const |
void | setTextSpeed (int16 speed) |
int16 | getDifficulty () const |
void | setDifficulty (int16 difficulty) |
DgdsDetailLevel | getDetailLevel () const |
void | setDetailLevel (DgdsDetailLevel level) |
void | setShowClock (bool val) |
bool | justChangedScene1 () const |
bool | justChangedScene2 () const |
Common::Point | getLastMouse () const |
Common::Point | getLastMouseMinusHot () const |
bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
bool | canSaveAutosaveCurrently () override |
Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) override |
Common::Error | loadGameStream (Common::SeekableReadStream *stream) override |
bool | hasFeature (EngineFeature f) const override |
void | setBackgroundFile (const Common::String &name) |
const Common::String & | getBackgroundFile () const |
void | setMenuToTrigger (MenuId menu) |
bool | isInvButtonVisible () const |
ShellGame * | getShellGame () |
HocIntro * | getHocIntro () |
ChinaTrain * | getChinaTrain () |
ChinaTank * | getChinaTank () |
DragonArcade * | getDragonArcade () |
void | setSkipNextFrame () |
uint32 | getThisFrameMs () const |
void | setFlipMode (bool mode) |
bool | isEGA () const |
void | enableKeymapper () |
void | disableKeymapper () |
Public Member Functions inherited from Engine | |
MetaEngine * | getMetaEngine () const |
void | setMetaEngine (MetaEngine *metaEngine) |
PauseToken | pauseEngine () |
bool | isPaused () const |
void | openMainMenuDialog () |
uint32 | getTotalPlayTime () const |
void | setTotalPlayTime (uint32 time=0) |
Common::TimerManager * | getTimerManager () |
Common::EventManager * | getEventManager () |
Common::SaveFileManager * | getSaveFileManager () |
bool | existExtractedCDAudioFiles (uint track=1) |
bool | isDataAndCDAudioReadFromSameCD () |
void | warnMissingExtractedCDAudio () |
void | handleAutoSave () |
void | saveAutosaveIfEnabled () |
virtual int | getAutosaveSlot () const |
Engine (OSystem *syst) | |
virtual | ~Engine () |
virtual void | initializePath (const Common::FSNode &gamePath) |
virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
virtual GUI::Debugger * | getDebugger () final |
void | setDebugger (GUI::Debugger *debugger) |
GUI::Debugger * | getOrCreateDebugger () |
bool | enhancementEnabled (int32 cls) |
virtual void | syncSoundSettings () |
virtual void | applyGameSettings () |
virtual void | flipMute () |
virtual Common::String | getSaveStateName (int slot) const |
virtual Common::Error | loadGameState (int slot) |
void | setGameToLoadSlot (int slot) |
virtual Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) |
bool | saveGameDialog () |
bool | loadGameDialog () |
Static Public Member Functions | |
static DgdsEngine * | getInstance () |
Static Public Member Functions inherited from Engine | |
static void | quitGame () |
static bool | shouldQuit () |
static bool | warnUserAboutUnsupportedGame (Common::String msg=Common::String()) |
static void | errorUnsupportedGame (Common::String extraMsg) |
Public Attributes | |
Common::Platform | _platform |
Common::Language | _gameLang |
Sound * | _soundPlayer |
Graphics::ManagedSurface | _compositionBuffer |
Public Attributes inherited from Engine | |
OSystem * | _system |
Audio::Mixer * | _mixer |
Static Public Attributes | |
static const byte | HOC_CHAR_SWAP_ICONS [] |
Additional Inherited Members | |
Public Types inherited from Engine | |
enum | EngineFeature { kSupportsSubtitleOptions, kSupportsReturnToLauncher, kSupportsLoadingDuringRuntime, kSupportsSavingDuringRuntime, kSupportsChangingOptionsDuringRuntime, kSupportsArbitraryResolutions, kSupportsHelp, kSupportsQuitDialogOverride } |
Protected Member Functions inherited from Engine | |
virtual int | runDialog (GUI::Dialog &dialog) |
void | defaultSyncSoundSettings () |
virtual void | pauseEngineIntern (bool pause) |
Protected Attributes inherited from Engine | |
Common::TimerManager * | _timer |
Common::EventManager * | _eventMan |
Common::SaveFileManager * | _saveFileMan |
GUI::Dialog * | _mainMenuDialog |
const Common::String | _targetName |
int32 | _activeEnhancements = kEnhGameBreakingBugFixes |
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overridevirtual |
Initialize the engine and start its main loop.
Implements Engine.
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overridevirtual |
Indicate whether a game state can be loaded.
msg | Optional pointer to message explaining why it is disabled |
Reimplemented from Engine.
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overridevirtual |
Indicate whether a game state can be saved.
msg | Optional pointer to message explaining why it is disabled |
Reimplemented from Engine.
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overridevirtual |
Indicate whether an autosave can currently be done.
Reimplemented from Engine.
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inlineoverridevirtual |
Save a game state.
stream | The write stream to save the savegame data to. |
isAutosave | Expected to be true if an autosave is being created. |
Reimplemented from Engine.
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inlineoverridevirtual |
Load a game state.
stream | The stream to load the save state from. |
Reimplemented from Engine.
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inlineoverridevirtual |
Determine whether the engine supports the specified feature.
Reimplemented from Engine.