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void | movePathFind (Mult::Mult_Object *obj, Gob_Object *gobDesc, int16 nextAct) override |
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void | moveAdvance (Mult::Mult_Object *obj, Gob_Object *gobDesc, int16 nextAct, int16 framesCount) override |
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| Goblin_v4 (GobEngine *vm) |
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void | placeObject (Gob_Object *objDesc, char animated, int16 index, int16 x, int16 y, int16 state) override |
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| Goblin_v3 (GobEngine *vm) |
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void | handleGoblins () override |
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void | freeObjects () override |
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void | initiateMove (Mult::Mult_Object *obj) override |
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| Goblin_v2 (GobEngine *vm) |
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| Goblin_v1 (GobEngine *vm) |
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char | rotateState (int16 from, int16 to) |
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void | playSound (SoundDesc &snd, int16 repCount, int16 freq) |
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void | drawObjects () |
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void | animateObjects () |
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int16 | getObjMaxFrame (Gob_Object *obj) |
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bool | objIntersected (Gob_Object *obj1, Gob_Object *obj2) |
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void | setMultStates (Gob_Object *gobDesc) |
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int16 | nextLayer (Gob_Object *gobDesc) |
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void | showBoredom (int16 gobIndex) |
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void | switchGoblin (int16 index) |
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void | zeroObjects () |
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void | freeAllObjects () |
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void | loadObjects (const char *source) |
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void | initVarPointers () |
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void | saveGobDataToVars (int16 xPos, int16 yPos, int16 someVal) |
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void | loadGobDataFromVars () |
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void | pickItem (int16 indexToPocket, int16 idToPocket) |
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void | placeItem (int16 indexInPocket, int16 idInPocket) |
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void | swapItems (int16 indexToPick, int16 idToPick) |
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void | treatItemPick (int16 itemId) |
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int16 | treatItem (int16 action) |
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int16 | doMove (Gob_Object *gobDesc, int16 cont, int16 action) |
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void | setState (int16 index, int16 state) |
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void | updateLayer1 (Mult::Mult_AnimData *animData) |
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void | updateLayer2 (Mult::Mult_AnimData *animData) |
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void | move (int16 destX, int16 destY, int16 objIndex) |
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void | animate (Mult::Mult_Object *obj) |
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virtual void | setGoblinState (Mult::Mult_Object *obj, int16 animState) |
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| Goblin (GobEngine *vm) |
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typedef Gob_State * | Gob_PState |
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typedef Gob_PState | Gob_StateLine[6] |
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struct Gob::Goblin::Gob_State | PACKED_STRUCT |
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struct Gob::Goblin::Gob_Object | PACKED_STRUCT |
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struct Gob::Goblin::Gob_Pos | PACKED_STRUCT |
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Gob_Object * | _goblins [4] |
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int16 | _currentGoblin |
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SoundDesc | _soundData [16] |
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int16 | _gobStateLayer |
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char | _goesAtTarget |
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char | _readyToAct |
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int16 | _gobAction |
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Gob_Pos | _gobPositions [3] |
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int16 | _gobDestX |
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int16 | _gobDestY |
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int16 | _pressedMapX |
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int16 | _pressedMapY |
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char | _pathExistence |
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VariableReference | _some0ValPtr |
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VariableReference | _gobRetVarPtr |
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VariableReference | _curGobVarPtr |
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VariableReference | _curGobXPosVarPtr |
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VariableReference | _curGobYPosVarPtr |
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VariableReference | _itemInPocketVarPtr |
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VariableReference | _curGobStateVarPtr |
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VariableReference | _curGobFrameVarPtr |
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VariableReference | _curGobMultStateVarPtr |
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VariableReference | _curGobNextStateVarPtr |
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VariableReference | _curGobScrXVarPtr |
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VariableReference | _curGobScrYVarPtr |
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VariableReference | _curGobLeftVarPtr |
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VariableReference | _curGobTopVarPtr |
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VariableReference | _curGobRightVarPtr |
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VariableReference | _curGobBottomVarPtr |
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VariableReference | _curGobDoAnimVarPtr |
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VariableReference | _curGobOrderVarPtr |
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VariableReference | _curGobNoTickVarPtr |
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VariableReference | _curGobTypeVarPtr |
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VariableReference | _curGobMaxTickVarPtr |
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VariableReference | _curGobTickVarPtr |
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VariableReference | _curGobActStartStateVarPtr |
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VariableReference | _curGobLookDirVarPtr |
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VariableReference | _curGobPickableVarPtr |
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VariableReference | _curGobRelaxVarPtr |
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VariableReference | _curGobMaxFrameVarPtr |
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VariableReference | _destItemStateVarPtr |
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VariableReference | _destItemFrameVarPtr |
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VariableReference | _destItemMultStateVarPtr |
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VariableReference | _destItemNextStateVarPtr |
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VariableReference | _destItemScrXVarPtr |
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VariableReference | _destItemScrYVarPtr |
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VariableReference | _destItemLeftVarPtr |
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VariableReference | _destItemTopVarPtr |
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VariableReference | _destItemRightVarPtr |
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VariableReference | _destItemBottomVarPtr |
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VariableReference | _destItemDoAnimVarPtr |
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VariableReference | _destItemOrderVarPtr |
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VariableReference | _destItemNoTickVarPtr |
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VariableReference | _destItemTypeVarPtr |
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VariableReference | _destItemMaxTickVarPtr |
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VariableReference | _destItemTickVarPtr |
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VariableReference | _destItemActStartStVarPtr |
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VariableReference | _destItemLookDirVarPtr |
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VariableReference | _destItemPickableVarPtr |
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VariableReference | _destItemRelaxVarPtr |
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VariableReference | _destItemMaxFrameVarPtr |
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int16 | _destItemType |
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int16 | _destItemState |
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int16 | _itemToObject [20] |
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Gob_Object * | _objects [20] |
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int16 | _objCount |
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int16 | _gobsCount |
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int16 | _itemIndInPocket |
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int16 | _itemIdInPocket |
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char | _itemByteFlag |
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int16 | _destItemId |
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int16 | _destActionItem |
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Gob_Object * | _actDestItemDesc |
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int16 | _forceNextState [10] |
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char | _boreCounter |
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int16 | _positionedGob |
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char | _noPick |
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int16 | _soundSlotsCount |
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int16 | _soundSlots [60] |
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bool | _gob1Busy |
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bool | _gob2Busy |
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int16 | _gob1RelaxTimeVar |
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int16 | _gob2RelaxTimeVar |
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bool | _gob1NoTurn |
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bool | _gob2NoTurn |
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bool | isMovement (int8 state) override |
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void | advMovement (Mult::Mult_Object *obj, int8 state) override |
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int16 | peekGoblin (Gob_Object *curGob) |
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void | initList () |
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void | sortByOrder (Util::List *list) |
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void | adjustDest (int16 posX, int16 posY) |
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void | adjustTarget () |
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void | targetDummyItem (Gob_Object *gobDesc) |
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void | targetItem () |
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void | moveFindItem (int16 posX, int16 posY) |
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void | moveCheckSelect (int16 framesCount, Gob_Object *gobDesc, int16 *pGobIndex, int16 *nextAct) |
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void | moveInitStep (int16 framesCount, int16 action, int16 cont, Gob_Object *gobDesc, int16 *pGobIndex, int16 *pNextAct) |
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void | moveTreatRopeStairs (Gob_Object *gobDesc) |
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void | playSounds (Mult::Mult_Object *obj) |
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Util::List * | _objList |
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int16 | _rotStates [4][4] |
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GobEngine * | _vm |
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