22 #ifndef TITANIC_GAME_MANAGER_H 23 #define TITANIC_GAME_MANAGER_H 25 #include "common/scummsys.h" 26 #include "titanic/game_state.h" 27 #include "titanic/input_handler.h" 28 #include "titanic/input_translator.h" 29 #include "titanic/support/time_event_info.h" 30 #include "titanic/true_talk/true_talk_manager.h" 31 #include "titanic/sound/music_room.h" 32 #include "titanic/sound/sound.h" 36 class CBackgroundSoundMaker;
58 uint _lastDiskTicksCount;
Definition: true_talk_manager.h:44
void incTransitions()
Definition: game_manager.h:177
CNodeItem * getNode()
Definition: game_manager.h:137
Definition: movie_clip.h:41
void playClip(CMovieClip *clip, CRoomItem *oldRoom, CRoomItem *newRoom)
void addDirtyRect(const Rect &r)
bool isntTransitioning() const
Definition: game_manager.h:172
CTrueTalkManager * getTalkManager()
Definition: game_manager.h:220
CScreenManager * setScreenManager() const
CViewItem * getView()
Definition: game_manager.h:132
void postLoad(CProjectItem *project)
void unlockInputHandler()
Definition: game_manager.h:152
void lockInputHandler()
Definition: game_manager.h:147
Definition: simple_file.h:49
Definition: room_item.h:33
Definition: node_item.h:29
Definition: game_state.h:60
Definition: screen_manager.h:49
void decTransitions()
Definition: game_manager.h:182
void save(SimpleFile *file)
void updateDiskTicksCount()
Definition: tree_item.h:37
Definition: game_manager.h:48
void addTimer(CTimeEventInfo *timer)
Definition: game_manager.h:203
Definition: game_view.h:36
void preSave(CProjectItem *project)
void setPersisent(uint id, bool flag)
Definition: project_item.h:84
void load(SimpleFile *file)
Definition: time_event_info.h:33
CString getFullViewName()
Definition: video_surface.h:43
void setTimerPersisent(uint id, bool flag)
Definition: game_manager.h:213
void push_back(const t_T &element)
Definition: list.h:140
Definition: background_sound_maker.h:29
Definition: music_room.h:33
Definition: time_event_info.h:102
CRoomItem * getRoom()
Definition: game_manager.h:142
void stopTimer(uint id)
Definition: game_manager.h:208
Definition: view_item.h:32