ScummVM API documentation
scumm.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef SCUMM_SCUMM_H
23 #define SCUMM_SCUMM_H
24 
25 #include "engines/engine.h"
26 
27 #include "common/endian.h"
28 #include "common/events.h"
29 #include "common/file.h"
30 #include "common/savefile.h"
31 #include "common/keyboard.h"
32 #include "common/mutex.h"
33 #include "common/random.h"
34 #include "common/rect.h"
35 #include "common/rendermode.h"
36 #include "common/str.h"
37 #include "common/textconsole.h"
38 #include "common/text-to-speech.h"
39 #include "graphics/surface.h"
40 #include "graphics/sjis.h"
41 #include "graphics/palette.h"
42 
43 #include "scumm/file.h"
44 #include "scumm/gfx.h"
45 #include "scumm/detection.h"
46 #include "scumm/script.h"
47 #include "scumm/serializer.h"
48 
49 #ifdef __DS__
50 /* This disables the dual layer mode which is used in FM-Towns versions
51  * of SCUMM games and which emulates the behavior of the original code.
52  * The only purpose is code size reduction for certain backends.
53  * SCUMM 3 (FM-Towns) games will run in English in normal (DOS VGA) mode,
54  * which should work just fine in most situations. Some glitches might
55  * occur. Japanese mode and SCUMM 5 FM-Towns games will not work without
56  * dual layer (and 16 bit color) support.
57  */
58 #define DISABLE_TOWNS_DUAL_LAYER_MODE
59 #endif
60 
61 namespace GUI {
62 class Dialog;
63 }
64 using GUI::Dialog;
65 namespace Common {
66 class SeekableReadStream;
67 class WriteStream;
68 class SeekableWriteStream;
69 }
70 namespace Graphics {
71 class FontSJIS;
72 }
73 
86 namespace Scumm {
87 
88 class Actor;
89 class BaseCostumeLoader;
90 class BaseCostumeRenderer;
91 class BaseScummFile;
92 class CharsetRenderer;
93 class IMuse;
94 class IMuseDigital;
95 class MacGui;
96 class MusicEngine;
97 class Player_Towns;
98 class ScummEngine;
99 class ScummDebugger;
100 class Sound;
101 class Localizer;
102 class GlyphRenderer_v7;
103 
104 struct Box;
105 struct BoxCoords;
106 struct FindObjectInRoom;
107 
108 // Use g_scumm from error() ONLY
109 extern ScummEngine *g_scumm;
110 
111 /* System Wide Constants */
112 enum {
113  NUM_SENTENCE = 6,
114  NUM_SHADOW_PALETTE = 8
115 };
116 
117 /* SCUMM Debug Channels */
118 void debugC(int level, MSVC_PRINTF const char *s, ...) GCC_PRINTF(2, 3);
119 
120 struct VerbSlot;
121 struct ObjectData;
122 
123 enum {
131 
137 
144 
153  //
154 };
155 
156 enum {
157  MBS_LEFT_CLICK = 0x8000,
158  MBS_RIGHT_CLICK = 0x4000,
159  MBS_MOUSE_MASK = (MBS_LEFT_CLICK | MBS_RIGHT_CLICK),
160  MBS_MAX_KEY = 0x0200
161 };
162 
163 struct SentenceTab {
164  byte verb;
165  byte preposition;
166  uint16 objectA;
167  uint16 objectB;
168  uint8 freezeCount;
169 };
170 
171 struct StringSlot {
172  int16 xpos;
173  int16 ypos;
174  int16 right;
175  int16 height;
176  byte color;
177  byte charset;
178  bool center;
179  bool overhead;
180  bool no_talk_anim;
181  bool wrapping;
182 };
183 
185  // The 'default' values for this string slot. This is used so that the
186  // string slot can temporarily be set to different values, and then be
187  // easily reset to a previously set default.
188  StringSlot _default;
189 
190  void saveDefault() {
191  StringSlot &s = *this;
192  _default = s;
193  }
194 
195  void loadDefault() {
196  StringSlot &s = *this;
197  s = _default;
198  }
199 };
200 
202  bool _screenScroll;
203  uint _objectRedrawCount;
204  uint _objectStripRedrawCount;
205  uint _actorRedrawCount;
206  uint _actorLimbRedrawDrawCount;
207 
208 };
209 
210 enum WhereIsObject {
211  WIO_NOT_FOUND = -1,
212  WIO_INVENTORY = 0,
213  WIO_ROOM = 1,
214  WIO_GLOBAL = 2,
215  WIO_LOCAL = 3,
216  WIO_FLOBJECT = 4
217 };
218 
220  uint32 date;
221  uint16 time;
222  uint32 playtime;
223 };
224 
225 enum UserStates {
226  USERSTATE_SET_FREEZE = 0x01, // freeze scripts if USERSTATE_FREEZE_ON is set, unfreeze otherwise
227  USERSTATE_SET_CURSOR = 0x02, // shows cursor if USERSTATE_CURSOR_ON is set, hides it otherwise
228  USERSTATE_SET_IFACE = 0x04, // change user-interface (sentence-line, inventory, verb-area)
229  USERSTATE_FREEZE_ON = 0x08, // only interpreted if USERSTATE_SET_FREEZE is set
230  USERSTATE_CURSOR_ON = 0x10, // only interpreted if USERSTATE_SET_CURSOR is set
231  USERSTATE_IFACE_SENTENCE = 0x20, // only interpreted if USERSTATE_SET_IFACE is set
232  USERSTATE_IFACE_INVENTORY = 0x40, // only interpreted if USERSTATE_SET_IFACE is set
233  USERSTATE_IFACE_VERBS = 0x80 // only interpreted if USERSTATE_SET_IFACE is set
234 };
235 
236 #define USERSTATE_IFACE_ALL (USERSTATE_IFACE_SENTENCE | USERSTATE_IFACE_INVENTORY | USERSTATE_IFACE_VERBS)
237 
243 enum ResType {
244  rtInvalid = 0,
245  rtFirst = 1,
246  rtRoom = 1,
247  rtScript = 2,
248  rtCostume = 3,
249  rtSound = 4,
250  rtInventory = 5,
251  rtCharset = 6,
252  rtString = 7,
253  rtVerb = 8,
254  rtActorName = 9,
255  rtBuffer = 10,
256  rtScaleTable = 11,
257  rtTemp = 12,
258  rtFlObject = 13,
259  rtMatrix = 14,
260  rtBox = 15,
261  rtObjectName = 16,
262  rtRoomScripts = 17,
263  rtRoomImage = 18,
264  rtImage = 19,
265  rtTalkie = 20,
266  rtSpoolBuffer = 21,
267  rtLast = 21
268 };
269 
270 typedef uint16 ResId;
271 
272 class ResourceManager;
273 
314 #define PIT_BASE_FREQUENCY 1193182.0 // In Hz
315 #define PIT_V1_DIVISOR 65536.0
316 #define PIT_V2_4_DIVISOR 5041.0
317 #define PIT_V5_6_ORCHESTRATOR_DIVISOR 4096.0
318 #define PIT_V5_6_SUBTIMER_INC 3433.0
319 #define PIT_V5_SUBTIMER_THRESH 4167.0
320 #define PIT_V6_SAMNMAX_SUBTIMER_THRESH 4167.0
321 #define PIT_V6_DOTT_SUBTIMER_THRESH 4237.0
322 #define PIT_V7_ORCHESTRATOR_DIVISOR 3977.0
323 #define PIT_V7_SUBTIMER_INC 3977.0
324 #define PIT_V7_SUBTIMER_THRESH 4971.0
325 
326 #define PIT_HE_PUTT_PUTT_DIVISOR 9362.0
327 #define PIT_HE_FATTY_BEAR_DIVISOR 21845.0
328 
329 #define LOOM_STEAM_CDDA_RATE 240.0
330 
344 #define AMIGA_NTSC_VBLANK_RATE 240.0
345 #define AMIGA_PAL_VBLANK_RATE 200.0
346 
351 #define GAME_PROPER_SAVE 201
352 #define GAME_FAILED_SAVE 202
353 #define GAME_PROPER_LOAD 203
354 #define GAME_FAILED_LOAD 204
355 
360 #define GUI_PAGE_MAIN 0
361 #define GUI_PAGE_SAVE 1
362 #define GUI_PAGE_LOAD 2
363 #define GUI_PAGE_RESTART 3 // Sega CD
364 #define GUI_PAGE_CODE_CONFIRM 4 // Sega CD
365 #define GUI_PAGE_INVALID_CODE 5 // Sega CD
366 
367 #define GUI_CTRL_FIRST_SG 1
368 #define GUI_CTRL_LAST_SG 9
369 #define GUI_CTRL_SAVE_BUTTON 10
370 #define GUI_CTRL_LOAD_BUTTON 11
371 #define GUI_CTRL_PLAY_BUTTON 12
372 #define GUI_CTRL_QUIT_BUTTON 13
373 #define GUI_CTRL_OK_BUTTON 14
374 #define GUI_CTRL_CANCEL_BUTTON 15
375 #define GUI_CTRL_ARROW_UP_BUTTON 16
376 #define GUI_CTRL_ARROW_DOWN_BUTTON 17
377 #define GUI_CTRL_PATH_BUTTON 18
378 #define GUI_CTRL_MUSIC_SLIDER 19
379 #define GUI_CTRL_SPEECH_SLIDER 20
380 #define GUI_CTRL_SFX_SLIDER 21
381 #define GUI_CTRL_TEXT_SPEED_SLIDER 22
382 #define GUI_CTRL_DISPLAY_TEXT_CHECKBOX 23
383 #define GUI_CTRL_SPOOLED_MUSIC_CHECKBOX 24
384 #define GUI_CTRL_OUTER_BOX 26
385 #define GUI_CTRL_INNER_BOX 27
386 
387 // Sega CD
388 #define GUI_CTRL_NUMPAD_1 1
389 #define GUI_CTRL_NUMPAD_2 2
390 #define GUI_CTRL_NUMPAD_3 3
391 #define GUI_CTRL_NUMPAD_4 4
392 #define GUI_CTRL_NUMPAD_5 5
393 #define GUI_CTRL_NUMPAD_6 6
394 #define GUI_CTRL_NUMPAD_7 7
395 #define GUI_CTRL_NUMPAD_8 8
396 #define GUI_CTRL_NUMPAD_9 9
397 #define GUI_CTRL_NUMPAD_0 10
398 #define GUI_CTRL_RESTART_BUTTON 13
399 #define GUI_CTRL_ARROW_LEFT_BUTTON 16
400 #define GUI_CTRL_ARROW_RIGHT_BUTTON 17
401 #define GUI_CTRL_NUMPAD_BACK 23
402 
403 enum GUIString {
404  gsPause = 0,
405  gsVersion = 1,
406  gsTextSpeedSlider = 2,
407  gsRestart = 3,
408  gsQuitPrompt = 4,
409  gsSave = 5,
410  gsLoad = 6,
411  gsPlay = 7,
412  gsCancel = 8,
413  gsQuit = 9,
414  gsOK = 10,
415  gsMustName = 11,
416  gsGameNotSaved = 12,
417  gsGameNotLoaded = 13,
418  gsSaving = 14,
419  gsLoading = 15,
420  gsNamePrompt = 16,
421  gsSelectLoadPrompt = 17,
422  gsReplacePrompt = 18,
423  gsYes = 20,
424  gsNo = 21,
425  gsIMuseBuffer = 22,
426  gsVoiceAndText = 23,
427  gsTextDisplayOnly = 24,
428  gsVoiceOnly = 25,
429  gsYesKey = 26,
430  gsMusicVolumeSlider = 27,
431  gsVoiceVolumeSlider = 28,
432  gsSfxVolumeSlider = 29,
433  gsHeap = 30,
434  gsSavePath = 31,
435  gsTitle = 32,
436  gsDisabled = 33,
437  gsMusic = 34,
438  gsVoice = 35,
439  gsSfx = 36,
440  gsTextSpeed = 37,
441  gsDisplayText = 38,
442  gsSpooledMusic = 39,
443  gsInsertSaveDisk = 40,
444  gsSnapOn = 41,
445  gsSnapOff = 42,
446  gsRecalJoystick = 43,
447  gsMouseMode = 44,
448  gsMouseOn = 45,
449  gsMouseOff = 46,
450  gsJoystickOn = 47,
451  gsJoystickOff = 48,
452  gsSoundsOn = 49,
453  gsSoundsOff = 50,
454  gsVGAMode = 51,
455  gsEGAMode = 52,
456  gsCGAMode = 53,
457  gsHerculesMode = 54,
458  gsTandyMode = 55,
459  gsCurrentPasscode = 56,
460  gsEnterPasscode = 57,
461  gsConfirmPasscode = 58,
462  gsInvalidPasscode = 59,
463  gsSlowFast = 60,
464  gsRestartGame = 61,
465  gsHeapExt = 62,
466 };
467 
469  int relativeCenterX;
470  int relativeCenterY;
471  int xPos;
472  int yPos;
473  int normalFillColor;
474  int topLineColor;
475  int bottomLineColor;
476  int leftLineColor;
477  int rightLineColor;
478  int normalTextColor;
479  int highlightedTextColor;
480  int highlightedFillColor;
481  bool centerText;
482  Common::String label;
483 #ifdef USE_TTS
484  Common::String alternateTTSLabel;
485 #endif
486  bool doubleLinesFlag;
487 };
488 
489 enum ScummAction {
490  kScummActionNone,
491  kScummActionInsaneDownLeft,
492  kScummActionInsaneDown,
493  kScummActionInsaneDownRight,
494  kScummActionInsaneLeft,
495  kScummActionInsaneRight,
496  kScummActionInsaneUpLeft,
497  kScummActionInsaneUp,
498  kScummActionInsaneUpRight,
499  kScummActionInsaneAttack,
500  kScummActionInsaneSwitch,
501  kScummActionInsaneCheat,
502 
503  kScummActionCount
504 };
505 
506 extern const char *const insaneKeymapId;
507 
511 class ScummEngine : public Engine, public Common::Serializable {
512  friend class ScummDebugger;
513  friend class CharsetRenderer;
514  friend class CharsetRendererClassic;
515  friend class CharsetRendererTownsClassic;
516  friend class ResourceManager;
517  friend class MacGuiImpl;
518  friend class MacIndy3Gui;
519  friend class MacLoomGui;
520  friend class MacV5Gui;
521  friend class MacV6Gui;
522  friend class LogicHEBasketball;
523 
524 public:
525  /* Put often used variables at the top.
526  * That results in a shorter form of the opcode
527  * on some architectures. */
528  IMuse *_imuse = nullptr;
529  IMuseDigital *_imuseDigital = nullptr;
530  MusicEngine *_musicEngine = nullptr;
531  Player_Towns *_townsPlayer = nullptr;
532  Sound *_sound = nullptr;
533 
534  VerbSlot *_verbs = nullptr;
535  ObjectData *_objs = nullptr;
536 
537  // Core variables
538  GameSettings _game;
539  uint8 _gameMD5[16];
540 
543 
545  Gdi *_gdi = nullptr;
546 
548  ResourceManager *_res = nullptr;
549  int _insideCreateResource = 0; // Counter for HE sound
550 
551  bool _useOriginalGUI = true;
552  bool _enableAudioOverride = false;
553  bool _enableCOMISong = false;
554  bool _isAmigaPALSystem = false;
555  bool _quitFromScriptCmd = false;
556  bool _isHE995 = false;
557  bool _enableHECompetitiveOnlineMods = false;
558 
559  Common::Keymap *_insaneKeymap;
560 
561 protected:
563 
564  bool _needsSoundUnpause = false;
565 
566 public:
567  // Constructor / Destructor
568  ScummEngine(OSystem *syst, const DetectorResult &dr);
569  ~ScummEngine() override;
570 
571  // Engine APIs
572  Common::Error init();
573  Common::Error go();
574  Common::Error run() override {
575  Common::Error err;
576  err = init();
577  if (err.getCode() != Common::kNoError)
578  return err;
579  return go();
580  }
581 
582  void errorString(const char *buf_input, char *buf_output, int buf_output_size) override;
583  bool hasFeature(EngineFeature f) const override;
584  bool gameSupportsQuitDialogOverride() const;
585  void syncSoundSettings() override;
586 
587  Common::Error loadGameState(int slot) override;
588  bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override;
589  Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
590  bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
591 
592  void pauseEngineIntern(bool pause) override;
593 
594 protected:
595  virtual void setupScumm(const Common::Path &macResourceFile);
596  virtual void resetScumm();
597 
598  virtual void setupScummVars();
599  virtual void resetScummVars();
600  void setVideoModeVarToCurrentConfig();
601  void setSoundCardVarToCurrentConfig();
602 
603  void setupCharsetRenderer(const Common::Path &macFontFile);
604  void setupCostumeRenderer();
605 
606  virtual void loadLanguageBundle();
607  void loadCJKFont();
608  void loadKorFont();
609  void setupMusic(int midi);
610  void setTalkSpeed(int talkspeed);
611  int getTalkSpeed();
612 
613  // Scumm main loop & helper functions.
614  virtual void scummLoop(int delta);
615  virtual void scummLoop_updateScummVars();
616  virtual void scummLoop_handleSaveLoad();
617  virtual void scummLoop_handleDrawing();
618  virtual void scummLoop_handleActors() = 0;
619  virtual void scummLoop_handleEffects();
620  virtual void scummLoop_handleSound();
621 
622  virtual void runBootscript();
623 
624  virtual void terminateSaveMenuScript() {};
625 
626  // Event handling
627 public:
628  void beginTextInput();
629  void endTextInput();
630 
631  void parseEvents(); // Used by IMuseDigital::startSound
632 protected:
633  virtual void parseEvent(Common::Event event);
634 
635  void waitForTimer(int quarterFrames, bool freezeMacGui = false);
636  uint32 _lastWaitTime;
637 
638  void setTimerAndShakeFrequency();
639 
645  uint32 getIntegralTime(double fMsecs);
646  double _msecFractParts = 0.0;
647 
648  virtual void processInput();
649  virtual void processKeyboard(Common::KeyState lastKeyHit);
650  virtual void clearClickedStatus();
651 
652  // Cursor/palette
653  virtual void updateCursor();
654  virtual void animateCursor() {}
655  virtual void updatePalette();
656  virtual void setDefaultCursor() {};
657  virtual void setCursorTransparency(int a) {};
658  virtual void resetCursors() {}
659  virtual void setCursorHotspot(int x, int y) {}
660  virtual void setCursorFromBuffer(const byte *ptr, int width, int height, int pitch, bool preventScale = false) {}
661 
662 public:
663  void pauseGame();
664  void restart();
665  bool isUsingOriginalGUI() const;
666  bool isMessageBannerActive(); // For Indy4 Jap character shadows
667 
668  bool _isIndy4Jap = false;
669 
670 protected:
671  Dialog *_pauseDialog = nullptr;
672  Dialog *_messageDialog = nullptr;
673  Dialog *_versionDialog = nullptr;
674 
675  void confirmExitDialog();
676  void confirmRestartDialog();
677  void pauseDialog();
678  void messageDialog(const Common::U32String &message);
679  void versionDialog();
680 
681  // Original GUI
682  int32 _bannerColors[50]; // Colors for the original GUI
683  byte *_bannerMem = nullptr;
684  uint32 _bannerMemSize = 0;
685  int _bannerSaveYStart = 0;
686 
687  bool _messageBannerActive = false;
688  bool _comiQuitMenuIsOpen = false;
689  bool _closeBannerAndQueryQuitFlag = false;
690 
691  // The followings are needed for MI1 FM-Towns
692  byte *_textSurfBannerMem = nullptr;
693  uint32 _textSurfBannerMemSize = 0;
694 
695  InternalGUIControl _internalGUIControls[30];
696 
697  // Special GUI strings
698  const char _emptyMsg[1] = {'\0'};
699  const char _uncheckedBox[2] = {' ', '\0'};
700  const char _checkedBox[2] = {'x', '\0'};
701  const char _arrowUp[2] = {'\x18', '\0'};
702  const char _arrowDown[2] = {'\x19', '\0'};
703  const char _arrowLeft[2] = {'\x3c', '\0'};
704  const char _arrowRight[2] = {'\x3d', '\0'};
705 
706  Common::StringArray _savegameNames;
707  int _menuPage = 0;
708  int _mainMenuSavegameLabel = 1;
709  int _curDisplayedSaveSlotPage = 0;
710  int _firstSaveStateOfList = 0; // For LOOM VGA
711  bool _mainMenuIsActive = false;
712  bool _quitByGUIPrompt = false;
713  char _mainMenuMusicSlider[17];
714  char _mainMenuSpeechSlider[17];
715  char _mainMenuSfxSlider[17];
716  char _mainMenuTextSpeedSlider[17];
717  char _mainMenuSegaCDPasscode[5];
718  int _spooledMusicIsToBeEnabled = 1;
719  int _saveScriptParam = 0;
720  int _guiCursorAnimCounter = 0;
721  int _v5VoiceMode = 0;
722 
723  // Fake flags just for sub v5 GUIs
724  int _internalSpeakerSoundsAreOn = 1;
725  int _guiMouseFlag = 1;
726  int _guiJoystickFlag = 1;
727 
728  bool _mixerMutedByGUI = false;
729 
730  Graphics::Surface _savegameThumbnail;
731  byte *_tempTextSurface = nullptr;
732  byte *_tempMainSurface = nullptr;
733  byte *_tempVerbSurface = nullptr;
734  bool _postGUICharMask = false;
735 
736  // Saved cursor pre and post GUI
737  byte *_curGrabbedCursor = nullptr;
738  int8 _oldCursorState = 0;
739  int _curCursorState = 0;
740  int _curCursorWidth = 0;
741  int _curCursorHeight = 0;
742  int _curCursorHotspotX = 0;
743  int _curCursorHotspotY = 0;
744 
745  virtual void setSnailCursor() {}
746 
747  void initBanners();
748  Common::KeyState showBannerAndPause(int bannerId, int32 waitTime, const char *msg, ...);
749  Common::KeyState showOldStyleBannerAndPause(const char *msg, int color, int32 waitTime);
750  Common::KeyState printMessageAndPause(const char *msg, int color, int32 waitTime, bool drawOnSentenceLine);
751 
752  void clearBanner();
753  void setBannerColors(int bannerId, byte r, byte g, byte b);
754  virtual int getBannerColor(int bannerId);
755  void setUpInternalGUIControl(int id, int normalFillColor, int normalTextColor,
756  int topLineColor, int bottomLineColor, int leftLineColor, int rightLineColor,
757  int highlightedTextColor, int highlightedFillColor,
758  int anchorPointX, int anchorPointY, int x, int y, const char *label, bool centerFlag, bool unknownFlag);
759  void drawInternalGUIControl(int id, bool highlightColor);
760  int getInternalGUIControlFromCoordinates(int x, int y);
761  virtual bool isSmushActive() { return false; }
762  virtual bool isInsaneActive() { return false; }
763 
764  virtual void queryQuit(bool returnToLauncher);
765  virtual void queryRestart();
766  virtual const char *getGUIString(int stringId);
767  void waitForBannerInput(int32 waitTime, Common::KeyState &ks, bool &leftBtnClicked, bool &rightBtnClicked, bool handleMouseWheel = false);
768  virtual int getGUIStringHeight(const char *str);
769  virtual int getGUIStringWidth(const char *str);
770  virtual void drawGUIText(const char *buttonString, Common::Rect *clipRect, int textXPos, int textYPos, int textColor, bool centerFlag);
771  void getSliderString(int stringId, int value, char *sliderString, int size);
772  virtual int getMusicVolume();
773  virtual int getSpeechVolume();
774  virtual int getSFXVolume();
775  virtual void setMusicVolume(int volume);
776  virtual void setSpeechVolume(int volume);
777  virtual void setSFXVolume(int volume);
778  virtual void toggleVoiceMode();
779  virtual void handleLoadDuringSmush() {}
780  virtual void setSkipVideo(int value) {}
781 
782  void showMainMenu();
783  virtual void setUpMainMenuControls();
784  void setUpMainMenuControlsSegaCD();
785  void setUpMainMenuControlsIndy4Jap();
786  void drawMainMenuControls();
787  void drawMainMenuControlsSegaCD();
788  void updateMainMenuControls();
789  void updateMainMenuControlsSegaCD();
790  void drawMainMenuTitle(const char *title);
791  bool executeMainMenuOperation(int op, int mouseX, int mouseY, bool &hasLoadedState);
792  bool executeMainMenuOperationSegaCD(int op, int mouseX, int mouseY, bool &hasLoadedState);
793  bool shouldHighlightLabelAndWait(int clickedControl);
794  void fillSavegameLabels();
795  bool canWriteGame(int slotId);
796  bool userWriteLabelRoutine(Common::KeyState &ks, bool &leftMsClicked, bool &rightMsClicked);
797  void saveCursorPreMenu();
798  void restoreCursorPostMenu();
799  void saveSurfacesPreGUI();
800  void restoreSurfacesPostGUI();
801  void showDraftsInventory();
802  void setUpDraftsInventory();
803  void drawDraftsInventory();
804 
805 public:
806  char displayMessage(const char *altButton, MSVC_PRINTF const char *message, ...) GCC_PRINTF(3, 4);
807  bool displayMessageYesNo(MSVC_PRINTF const char *message, ...) GCC_PRINTF(2, 3);
808 
809 protected:
810  byte _fastMode = 0;
811 
812  byte _numActors = 0;
813  Actor **_actors = nullptr; // Has _numActors elements
814  Actor **_sortedActors = nullptr;
815 
816  byte *_arraySlot = nullptr;
817  uint16 *_inventory = nullptr;
818  uint16 *_newNames = nullptr;
819 public:
820  // VAR is a wrapper around scummVar, which attempts to include additional
821  // useful information should an illegal var access be detected.
822  #define VAR(x) scummVar(x, #x, __FILE__, __LINE__)
823  int32& scummVar(byte var, const char *varName, const char *file, int line) {
824  if (var == 0xFF) {
825  error("Illegal access to variable %s in file %s, line %d", varName, file, line);
826  }
827  return _scummVars[var];
828  }
829  int32 scummVar(byte var, const char *varName, const char *file, int line) const {
830  if (var == 0xFF) {
831  error("Illegal access to variable %s in file %s, line %d", varName, file, line);
832  }
833  return _scummVars[var];
834  }
835 
836 protected:
837  int16 _varwatch = 0;
838  int32 *_roomVars = nullptr;
839  int32 *_scummVars = nullptr;
840  byte *_bitVars = nullptr;
841 
842  /* Global resource tables */
843  int _numVariables = 0;
844  int _numBitVariables = 0;
845  int _numLocalObjects = 0;
846  int _numGlobalObjects = 0;
847  int _numArray = 0;
848  int _numVerbs = 0;
849  int _numFlObject = 0;
850  int _numInventory = 0;
851  int _numNewNames = 0;
852  int _numGlobalScripts = 0;
853  int _numRoomVariables = 0;
854  int _numPalettes = 0;
855  int _numSprites = 0;
856  int _numTalkies = 0;
857  int _numWindows = 0;
858  int _HEHeapSize = 0;
859 
860 public:
861  int _numLocalScripts = 60, _numImages = 0, _numRooms = 0, _numScripts = 0, _numSounds = 0; // Used by HE games
862  int _numCostumes = 0; // FIXME - should be protected, used by Actor::remapActorPalette
863  int32 _numCharsets = 0; // FIXME - should be protected, used by CharsetRenderer
864 
865  BaseCostumeLoader *_costumeLoader = nullptr;
866  BaseCostumeRenderer *_costumeRenderer = nullptr;
867 
868  int _NESCostumeSet = 0;
869  void NES_loadCostumeSet(int n);
870  byte *_NEScostdesc = nullptr, *_NEScostlens = nullptr, *_NEScostoffs = nullptr, *_NEScostdata = nullptr;
871  byte _NESPatTable[2][4096];
872  byte _NESPalette[2][16];
873  byte _NESBaseTiles = 0;
874 
875  int _NESStartStrip = 0;
876 
877 protected:
878  int _curPalIndex = 0;
879 
880 public:
881  byte _currentRoom = 0; // FIXME - should be protected but Actor::isInCurrentRoom uses it
882  int _roomResource = 0; // FIXME - should be protected but Sound::pauseSounds uses it
883  bool _egoPositioned = false; // Used by Actor::putActor, hence public
884 
885  FilenamePattern _filenamePattern;
886 
887  virtual Common::Path generateFilename(const int room) const;
888 
889 protected:
890  Common::KeyState _keyPressed;
891  bool _keyDownMap[512]; // FIXME - 512 is a guess. it's max(kbd.ascii)
892  bool _actionMap[kScummActionCount];
893 
894  Common::Point _mouse;
895  Common::Point _virtualMouse;
896 
897  uint16 _mouseAndKeyboardStat = 0;
898  byte _leftBtnPressed = 0, _rightBtnPressed = 0;
899 
900  int _mouseWheelFlag = 0; // For original save/load dialog only
901 
902  bool _setupIsComplete = false;
903 
908  uint32 _lastInputScriptTime = 0;
909 
911  int _bootParam = 0;
912 
913  // Various options useful for debugging
914  bool _dumpScripts = false;
915  bool _hexdumpScripts = false;
916  bool _showStack = false;
917  bool _debugMode = false;
918 
919  // Save/Load class - some of this may be GUI
920  byte _saveLoadFlag = 0, _saveLoadSlot = 0;
921  uint32 _lastSaveTime = 0;
922  bool _saveTemporaryState = false;
923  bool _pauseSoundsDuringSave = true;
924  bool _loadFromLauncher = false;
925  bool _videoModeChanged = false;
926  Common::String _saveLoadFileName;
927  Common::String _saveLoadDescription;
928 
929  bool saveState(Common::SeekableWriteStream *out, bool writeHeader = true);
930  bool saveState(int slot, bool compat, Common::String &fileName);
931  bool loadState(int slot, bool compat);
932  bool loadState(int slot, bool compat, Common::String &fileName);
933  void saveLoadWithSerializer(Common::Serializer &s) override;
934  void saveResource(Common::Serializer &ser, ResType type, ResId idx);
935  void loadResource(Common::Serializer &ser, ResType type, ResId idx);
936  void loadResourceOLD(Common::Serializer &ser, ResType type, ResId idx); // "Obsolete"
937 
938  virtual int checkSoundEngineSaveDataSize(Serializer &s);
939 
940  void copyHeapSaveGameToFile(int slot, const char *saveName);
941  bool changeSavegameName(int slot, char *newName);
942  virtual Common::SeekableReadStream *openSaveFileForReading(int slot, bool compat, Common::String &fileName);
943  virtual Common::SeekableWriteStream *openSaveFileForWriting(int slot, bool compat, Common::String &fileName);
944 
945  Common::String makeSavegameName(int slot, bool temporary) const {
946  return makeSavegameName(_targetName, slot, temporary);
947  }
948 
949  int getKeyState(int key);
950  int getActionState(ScummAction action);
951 
952 public:
953  static Common::String makeSavegameName(const Common::String &target, int slot, bool temporary);
954 
955  bool getSavegameName(int slot, Common::String &desc);
956  void listSavegames(bool *marks, int num);
957 
958  void requestSave(int slot, const Common::String &name);
959  void requestLoad(int slot);
960 
961  Common::String getTargetName() const { return _targetName; }
962  bool canPauseSoundsDuringSave() const { return _pauseSoundsDuringSave; }
963 
964 // thumbnail + info stuff
965 public:
966  static bool querySaveMetaInfos(const char *target, int slot, int heversion, Common::String &desc, Graphics::Surface *&thumbnail, SaveStateMetaInfos *&timeInfos);
967 
968 protected:
969  void saveInfos(Common::WriteStream *file);
970  static bool loadInfos(Common::SeekableReadStream *file, SaveStateMetaInfos *stuff);
971 
972  /* Script VM - should be in Script class */
973  uint32 _localScriptOffsets[1024];
974  const byte *_scriptPointer = nullptr;
975  const byte *_scriptOrgPointer = nullptr;
976  const byte * const *_lastCodePtr = nullptr;
977  byte _opcode = 0;
978  bool _debug = false;
979  byte _currentScript = 0xFF; // Let debug() work on init stage
980  int _scummStackPos = 0;
981  int _vmStack[256];
982 
983  char _engineVersionString[50];
984  char _dataFileVersionString[50];
985 
986  OpcodeEntry _opcodes[256];
987 
992  bool currentScriptSlotIs(uint16 script) const {
993  return _currentScript != 0xFF && vm.slot[_currentScript].number == script;
994  }
995 
996  virtual void setupOpcodes() = 0;
997  void executeOpcode(byte i);
998  const char *getOpcodeDesc(byte i);
999 
1000  void initializeLocals(int slot, int *vars);
1001  int getScriptSlot();
1002 
1003  void startScene(int room, Actor *a, int b);
1004  bool startManiac();
1005 
1006 public:
1007  void runScript(int script, bool freezeResistant, bool recursive, int *lvarptr, int cycle = 0);
1008  void stopScript(int script);
1009  void nukeArrays(byte scriptSlot);
1010 
1011 protected:
1012  void runObjectScript(int script, int entry, bool freezeResistant, bool recursive, int *vars, int slot = -1, int cycle = 0);
1013  void runScriptNested(int script);
1014  void executeScript();
1015  void updateScriptPtr();
1016  virtual void runInventoryScript(int i);
1017  virtual void runInventoryScriptEx(int i);
1018  virtual void checkAndRunSentenceScript();
1019  void runExitScript();
1020  void runEntryScript();
1021  void runQuitScript();
1022  void runAllScripts();
1023  void freezeScripts(int scr);
1024  void unfreezeScripts();
1025 
1026  bool isScriptInUse(int script) const;
1027  bool isRoomScriptRunning(int script) const;
1028  bool isScriptRunning(int script) const;
1029 
1030  void killAllScriptsExceptCurrent();
1031  void killScriptsAndResources();
1032  void decreaseScriptDelay(int amount);
1033 
1034  void stopObjectCode();
1035  void stopObjectScript(int script);
1036 
1037  void getScriptBaseAddress();
1038  void resetScriptPointer();
1039  int getVerbEntrypoint(int obj, int entry);
1040 
1041  void refreshScriptPointer();
1042  byte fetchScriptByte();
1043  virtual uint fetchScriptWord();
1044  virtual int fetchScriptWordSigned();
1045  uint fetchScriptDWord();
1046  int fetchScriptDWordSigned();
1047  void ignoreScriptWord() { fetchScriptWord(); }
1048  void ignoreScriptByte() { fetchScriptByte(); }
1049  void push(int a);
1050  int pop();
1051  virtual int readVar(uint var);
1052  virtual void writeVar(uint var, int value);
1053  // SCUMM 1/2
1054  virtual void resetSentence() {}
1055 
1056 protected:
1057  virtual void beginCutscene(int *args);
1058  virtual void endCutscene();
1059  void abortCutscene();
1060  void beginOverride();
1061  void endOverride();
1062 
1063  void copyScriptString(byte *dst);
1064  int resStrLen(const byte *src);
1065  void doSentence(int c, int b, int a);
1066 
1067  /* Should be in Resource class */
1068  BaseScummFile *_fileHandle = nullptr;
1069  uint32 _fileOffset = 0;
1070 public:
1073  Common::Path _macCursorFile;
1074 
1075  bool openFile(BaseScummFile &file, const Common::Path &filename, bool resourceFile = false);
1076  ScummFile *instantiateScummFile(bool indexPAKFiles = true);
1077 
1078 protected:
1079  int _resourceHeaderSize = 8;
1080  byte _resourceMapper[128];
1081  const byte *_resourceLastSearchBuf; // FIXME: need to put it to savefile?
1082  uint32 _resourceLastSearchSize; // FIXME: need to put it to savefile?
1083 
1084  virtual void allocateArrays();
1085  void openRoom(int room);
1086  void closeRoom();
1087  void deleteRoomOffsets();
1088  virtual void readRoomsOffsets();
1089  void askForDisk(const Common::Path &filename, int disknum);
1090  bool openResourceFile(const Common::Path &filename, byte encByte);
1091 
1092  void loadPtrToResource(ResType type, ResId idx, const byte *ptr);
1093  virtual int readResTypeList(ResType type);
1094 // void allocResTypeData(ResType type, uint32 tag, int num, int mode);
1095 // byte *createResource(int type, int index, uint32 size);
1096  int loadResource(ResType type, ResId idx);
1097 // void nukeResource(ResType type, ResId idx);
1098  int getResourceRoomNr(ResType type, ResId idx);
1099  virtual uint32 getResourceRoomOffset(ResType type, ResId idx);
1100 
1101 public:
1102  int getResourceSize(ResType type, ResId idx);
1103  byte *getResourceAddress(ResType type, ResId idx);
1104  virtual byte *getStringAddress(ResId idx);
1105  byte *getStringAddressVar(int i);
1106  void ensureResourceLoaded(ResType type, ResId idx);
1107 
1108 protected:
1109  Common::Mutex _resourceAccessMutex; // Used in getResourceSize(), getResourceAddress() and findResource()
1110  // to avoid race conditions between the audio thread of Digital iMUSE
1111  // and the main SCUMM thread
1112 
1113  int readSoundResource(ResId idx);
1114  int readSoundResourceSmallHeader(ResId idx);
1115  bool isResourceInUse(ResType type, ResId idx) const;
1116 
1117  virtual void setupRoomSubBlocks();
1118  virtual void resetRoomSubBlocks();
1119 
1120  virtual void clearRoomObjects();
1121  virtual void resetRoomObjects();
1122  virtual void resetRoomObject(ObjectData *od, const byte *room, const byte *searchptr = NULL);
1123 
1124  virtual void readArrayFromIndexFile();
1125  virtual void readMAXS(int blockSize) = 0;
1126  virtual void readGlobalObjects();
1127  virtual void readIndexFile();
1128  virtual void readIndexBlock(uint32 block, uint32 itemsize);
1129  virtual void loadCharset(int i);
1130  void nukeCharset(int i);
1131 
1132  int _lastLoadedRoom = 0;
1133 public:
1134  const byte *findResourceData(uint32 tag, const byte *ptr);
1135  const byte *findResource(uint32 tag, const byte *ptr);
1136  void applyWorkaroundIfNeeded(ResType type, int idx);
1137  bool verifyMI2MacBootScript();
1138  bool verifyMI2MacBootScript(byte *buf, int size);
1139  bool tryPatchMI1CannibalScript(byte *buf, int size);
1140 
1141  int getResourceDataSize(const byte *ptr) const;
1142  void dumpResource(const char *tag, int index, const byte *ptr, int length = -1);
1143 
1144 public:
1145  /* Should be in Object class */
1146  byte OF_OWNER_ROOM = 0;
1147  int getInventorySlot();
1148  int findInventory(int owner, int index);
1149  int getInventoryCount(int owner);
1150 
1151 protected:
1152  byte *_objectOwnerTable = nullptr, *_objectRoomTable = nullptr, *_objectStateTable = nullptr;
1153  int _numObjectsInRoom = 0;
1154 
1155 public:
1156  uint32 *_classData = nullptr;
1157 
1158 protected:
1159  void markObjectRectAsDirty(int obj);
1160  virtual void loadFlObject(uint object, uint room);
1161  void nukeFlObjects(int min, int max);
1162  int findFlObjectSlot();
1163  int findLocalObjectSlot();
1164  void addObjectToInventory(uint obj, uint room);
1165  void updateObjectStates();
1166 public:
1167  bool getClass(int obj, int cls) const; // Used in actor.cpp, hence public
1168 protected:
1169  void putClass(int obj, int cls, bool set);
1170  int getState(int obj);
1171  void putState(int obj, int state);
1172  void setObjectState(int obj, int state, int x, int y);
1173  int getOwner(int obj) const;
1174  void putOwner(int obj, int owner);
1175  void setOwnerOf(int obj, int owner);
1176  void clearOwnerOf(int obj);
1177  int getObjectRoom(int obj) const;
1178  virtual bool objIsActor(int obj);
1179  virtual int objToActor(int obj);
1180  virtual int actorToObj(int actor);
1181  int getObjX(int obj);
1182  int getObjY(int obj);
1183  void getObjectWidth(int object, int &width) { int x, y, dir; getObjectXYPos(object, x, y, dir, width); }
1184  void getObjectXYPos(int object, int &x, int &y) { int dir, width; getObjectXYPos(object, x, y, dir, width); }
1185  void getObjectXYPos(int object, int &x, int &y, int &dir) { int width; getObjectXYPos(object, x, y, dir, width); }
1186  void getObjectXYPos(int object, int &x, int &y, int &dir, int &width);
1187  int getObjOldDir(int obj);
1188  int getObjNewDir(int obj);
1189  int getObjectIndex(int object) const;
1190  int getObjectImageCount(int object);
1191  int whereIsObject(int object) const;
1192  int findObject(int x, int y);
1193  void findObjectInRoom(FindObjectInRoom *fo, byte findWhat, uint object, uint room);
1194 public:
1195  int getObjectOrActorWidth(int object, int &width); // Used in v4 and below
1196  int getObjectOrActorXY(int object, int &x, int &y); // Used in actor.cpp, hence public
1197  int getDist(int x, int y, int x2, int y2); // Also used in actor.cpp
1198 protected:
1199 
1200  int getObjActToObjActDist(int a, int b); // Not sure how to handle
1201  const byte *getObjOrActorName(int obj); // these three..
1202  void setObjectName(int obj);
1203 
1204  void addObjectToDrawQue(int object);
1205  void removeObjectFromDrawQue(int object);
1206  void clearDrawObjectQueue();
1207  void processDrawQue();
1208 
1209  virtual void clearDrawQueues();
1210 
1211  uint32 getOBCDOffs(int object) const;
1212  byte *getOBCDFromObject(int obj, bool v0CheckInventory = true);
1213  const byte *getOBIMFromObjectData(const ObjectData &od);
1214  const byte *getObjectImage(const byte *ptr, int state);
1215  virtual int getObjectIdFromOBIM(const byte *obim);
1216 
1217 protected:
1218  /* Should be in Verb class */
1219  uint16 _verbMouseOver = 0;
1220  int8 _userPut = 0;
1221  uint16 _userState = 0;
1222 
1223  virtual void handleMouseOver(bool updateInventory);
1224  virtual void redrawVerbs();
1225  virtual void checkExecVerbs();
1226 
1227  void verbMouseOver(int verb);
1228  int findVerbAtPos(int x, int y) const;
1229  virtual void drawVerb(int verb, int mode, Common::TextToSpeechManager::Action ttsAction = Common::TextToSpeechManager::INTERRUPT);
1230  virtual void runInputScript(int clickArea, int val, int mode);
1231  void restoreVerbBG(int verb);
1232  void drawVerbBitmap(int verb, int x, int y);
1233  int getVerbSlot(int id, int mode) const;
1234  void killVerb(int slot);
1235  void setVerbObject(uint room, uint object, uint verb);
1236 
1237 public:
1238  bool isValidActor(int id) const;
1239 
1240  /* Should be in Actor class */
1241  Actor *derefActor(int id, const char *errmsg = 0) const;
1242  Actor *derefActorSafe(int id, const char *errmsg) const;
1243 
1244 protected:
1245  void walkActors();
1246  void playActorSounds();
1247  void redrawAllActors();
1248  virtual void setActorRedrawFlags();
1249  void putActors();
1250  void showActors();
1251  void resetV1ActorTalkColor();
1252  virtual void resetActorBgs();
1253  virtual void processActors();
1254  void processUpperActors();
1255  virtual int getActorFromPos(int x, int y);
1256 
1257 public:
1258  /* Actor talking stuff */
1259  byte _actorToPrintStrFor = 0, _V1TalkingActor = 0;
1260  int _sentenceNum = 0;
1261  SentenceTab _sentence[NUM_SENTENCE];
1262  StringTab _string[6];
1263  byte _haveMsg = 0;
1264  int16 _talkDelay = 0;
1265  int _NES_lastTalkingActor = 0;
1266  int _NES_talkColor = 0;
1267 
1268  virtual void actorTalk(const byte *msg);
1269  void stopTalk();
1270  int getTalkingActor(); // Wrapper around VAR_TALK_ACTOR for V1 Maniac
1271  void setTalkingActor(int variable);
1272 
1273  // Generic costume code
1274  bool isCostumeInUse(int i) const;
1275 
1276 protected:
1277  /* Should be in Graphics class? */
1278  uint16 _screenB = 0, _screenH = 0;
1279 public:
1280  int _roomHeight = 0, _roomWidth = 0;
1281  int _screenHeight = 0, _screenWidth = 0;
1282  VirtScreen _virtscr[4]; // Virtual screen areas
1283  CameraData camera; // 'Camera' - viewport
1284  bool _cameraIsFrozen = false;
1285 
1286  int _screenStartStrip = 0, _screenEndStrip = 0;
1287  int _screenTop = 0;
1288  bool _forceBannerVirtScreen = false;
1289 
1290  // For Mac versions of 320x200 games:
1291  // these versions rendered at 640x480 without any aspect ratio correction;
1292  // in order to correctly display the games as they should be, we perform some
1293  // offset corrections within the various rendering pipelines.
1294  //
1295  // The only reason I've made _useMacScreenCorrectHeight toggleable is because
1296  // maybe someday the screen correction can be activated or deactivated from the
1297  // ScummVM GUI; but currently I'm not taking that responsibility, after all the
1298  // work done on ensuring that old savegames translate correctly to the new setting... :-P
1299  bool _useMacScreenCorrectHeight = true;
1300  int _macScreenDrawOffset = 20;
1301 
1302  Common::RenderMode _renderMode;
1303  uint8 _bytesPerPixel = 1;
1304  Graphics::PixelFormat _outputPixelFormat;
1305 
1306 protected:
1307  ColorCycle _colorCycle[16]; // Palette cycles
1308  uint8 _colorUsedByCycle[256];
1309  Graphics::PaletteLookup _pl; // Used by the internal GUI
1310 
1311  uint32 _ENCD_offs = 0, _EXCD_offs = 0;
1312  uint32 _CLUT_offs = 0, _EPAL_offs = 0;
1313  uint32 _IM00_offs = 0, _PALS_offs = 0;
1314 
1315  //ender: fullscreen
1316  bool _fullRedraw = false, _bgNeedsRedraw = false;
1317  bool _screenEffectFlag = false, _completeScreenRedraw = false;
1318  bool _disableFadeInEffect = false;
1319 
1320  struct {
1321  int hotspotX, hotspotY, width, height;
1322  byte animate, animateIndex;
1323  int8 state;
1324  } _cursor;
1325 
1326  // HACK Double the array size to handle 16-bit images.
1327  // this should be dynamically allocated based on game depth instead.
1328  byte _grabbedCursor[16384];
1329  byte _macGrabbedCursor[16384 * 4]; // Double resolution cursor
1330  byte _currentCursor = 0;
1331 
1332  byte _newEffect = 0, _switchRoomEffect2 = 0, _switchRoomEffect = 0;
1333  bool _doEffect = false;
1334 
1335  bool _snapScroll = false;
1336 
1337  virtual void setBuiltinCursor(int index) {}
1338 public:
1339  bool isLightOn() const;
1340 
1341  virtual int getCurrentLights() const;
1342 
1343 protected:
1344  void initScreens(int b, int h);
1345  void initVirtScreen(VirtScreenNumber slot, int top, int width, int height, bool twobufs, bool scrollable);
1346  void initBGBuffers(int height);
1347  void initCycl(const byte *ptr); // Color cycle
1348 
1349  void decodeNESBaseTiles();
1350 
1351  void drawObject(int obj, int scrollType);
1352  void drawRoomObjects(int arg);
1353  void drawRoomObject(int i, int arg);
1354  void drawBox(int x, int y, int x2, int y2, int color);
1355  void drawLine(int x1, int y1, int x2, int y2, int color);
1356  void drawPixel(VirtScreen *vs, int x, int y, int16 color, bool useBackbuffer = false);
1357 
1358  void moveScreen(int dx, int dy, int height);
1359 
1360  void restoreBackground(Common::Rect rect, byte backcolor = 0);
1361  void redrawBGStrip(int start, int num);
1362  virtual void redrawBGAreas();
1363 
1364  void cameraMoved();
1365  void setCameraAtEx(int at);
1366  virtual void setCameraAt(int pos_x, int pos_y);
1367  virtual void setCameraFollows(Actor *a, bool setCamera = false);
1368  virtual void moveCamera();
1369  virtual void panCameraTo(int x, int y);
1370  void clampCameraPos(Common::Point *pt);
1371  void actorFollowCamera(int act);
1372 
1373  const byte *getPalettePtr(int palindex, int room);
1374 
1375  void setPaletteFromTable(const byte *ptr, int numcolor, int firstIndex = 0);
1376  void resetPalette(bool isBootUp = false);
1377 
1378  void setCurrentPalette(int pal);
1379  void setRoomPalette(int pal, int room);
1380  void setPCEPaletteFromPtr(const byte *ptr);
1381  void setAmigaPaletteFromPtr(const byte *ptr);
1382  virtual void setPaletteFromPtr(const byte *ptr, int numcolor = -1);
1383  void setV1ColorTable(int renderMode);
1384 
1385  virtual void setPalColor(int index, int r, int g, int b);
1386  void setDirtyColors(int min, int max);
1387  const byte *findPalInPals(const byte *pal, int index);
1388  void swapPalColors(int a, int b);
1389  virtual void copyPalColor(int dst, int src);
1390  void cyclePalette();
1391  void stopCycle(int i);
1392  virtual void palManipulateInit(int resID, int start, int end, int time);
1393  void palManipulate();
1394  uint32 findClosestPaletteColor(byte *palette, int paletteLength, byte r, byte g, byte b);
1395  void applyGrayscaleToPaletteRange(int min, int max); // For Sam&Max original noir mode
1396  bool haveToApplyMonkey1PaletteFix();
1397 
1398 public:
1399  uint8 *getHEPaletteSlot(uint16 palSlot);
1400  uint16 get16BitColor(uint8 r, uint8 g, uint8 b);
1401  uint32 getPaletteColorFromRGB(byte *palette, byte r, byte g, byte b);
1402  uint32 getPackedRGBColorFromPalette(byte *palette, uint32 color);
1403  void fetchBlackAndWhite(uint32 &black, uint32 &white, byte *palette, int paletteEntries);
1404  int remapPaletteColor(int r, int g, int b, int threshold); // Used by Actor::remapActorPalette
1405  void readPCEPalette(const byte **ptr, byte **dest, int numEntries);
1406  void colorPCEToRGB(uint16 color, byte *r, byte *g, byte *b);
1407  void setPCETextPalette(uint8 color);
1408 protected:
1409  void moveMemInPalRes(int start, int end, byte direction);
1410  void setShadowPalette(int slot, int redScale, int greenScale, int blueScale, int startColor, int endColor);
1411  void setShadowPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor, int start, int end);
1412  virtual void darkenPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor);
1413 
1414 public:
1415  void markRectAsDirty(VirtScreenNumber virt, int left, int right, int top, int bottom, int dirtybit = 0);
1416  void markRectAsDirty(VirtScreenNumber virt, const Common::Rect& rect, int dirtybit = 0) {
1417  markRectAsDirty(virt, rect.left, rect.right, rect.top, rect.bottom, dirtybit);
1418  }
1419 protected:
1420  // Screen rendering
1421  byte *_compositeBuf;
1422  byte *_hercCGAScaleBuf = nullptr;
1423  bool _enableEGADithering = false;
1424  bool _supportsEGADithering = false;
1425  bool _enableSegaShadowMode = false;
1426 
1427  virtual void drawDirtyScreenParts();
1428  void updateDirtyScreen(VirtScreenNumber slot);
1429  void drawStripToScreen(VirtScreen *vs, int x, int width, int top, int bottom);
1430 
1431  void mac_markScreenAsDirty(int x, int y, int w, int h);
1432  void mac_drawStripToScreen(VirtScreen *vs, int top, int x, int y, int width, int height);
1433  void mac_drawIndy3TextBox();
1434  void mac_undrawIndy3TextBox();
1435  void mac_undrawIndy3CreditsText();
1436  void mac_drawBufferToScreen(const byte *buffer, int pitch, int x, int y, int width, int height, bool epxRectangleExpansion = true);
1437  void mac_updateCompositeBuffer(const byte *buffer, int pitch, int x, int y, int width, int height);
1438  void mac_blitDoubleResImage(const byte *buffer, int pitch, int x, int y, int width, int height);
1439  void mac_applyDoubleResToBuffer(const byte *inputBuffer, byte *outputBuffer, int width, int height, int inputPitch, int outputPitch);
1440  void mac_blitEPXImage(const byte *buffer, int pitch, int x, int y, int width, int height, bool epxRectangleExpansion = true);
1441  void mac_applyEPXToBuffer(const byte *inputBuffer, byte *outputBuffer, int width, int height, int inputPitch, int outputPitch, int xOffset, int yOffset, int bufferWidth, int bufferHeight);
1442  void mac_scaleCursor(byte *&outCursor, int &outHotspotX, int &outHotspotY, int &outWidth, int &outHeight);
1443  void mac_toggleSmoothing();
1444 
1445  Common::KeyState mac_showOldStyleBannerAndPause(const char *msg, int32 waitTime);
1446 
1447  const byte *postProcessDOSGraphics(VirtScreen *vs, int &pitch, int &x, int &y, int &width, int &height) const;
1448  const byte *ditherVGAtoEGA(int &pitch, int &x, int &y, int &width, int &height) const;
1449 
1450 public:
1451  VirtScreen *findVirtScreen(int y);
1452  byte *getMaskBuffer(int x, int y, int z);
1453 
1454 protected:
1455  void fadeIn(int effect);
1456  void fadeOut(int effect);
1457 
1458  void dissolveEffectSelector();
1459  void transitionEffect(int a);
1460  void dissolveEffect(int width, int height);
1461  void scrollEffect(int dir);
1462 
1463  void updateScreenShakeEffect();
1464 
1465 public:
1466  double getTimerFrequency();
1467  double getAmigaMusicTimerFrequency(); // For setting up Players v2 and v3
1468 
1469 protected:
1470  bool _shakeEnabled = false;
1471  bool _shakeTempSavedState = false; // For saving and restoring before and after GUI calls
1472  uint _shakeFrame = 0;
1473  uint32 _shakeNextTick = 0;
1474  uint32 _shakeTickCounter = 0;
1475  double _shakeTimerRate;
1476  double _timerFrequency;
1477 
1478  void setShake(int mode);
1479 
1480  int _drawObjectQueNr = 0;
1481  byte _drawObjectQue[200];
1482 
1483  /* For each of the 410 screen strips, gfxUsageBits contains a
1484  * bitmask. The lower 80 bits each correspond to one actor and
1485  * signify if any part of that actor is currently contained in
1486  * that strip.
1487  *
1488  * If the leftmost bit is set, the strip (background) is dirty
1489  * needs to be redrawn.
1490  *
1491  * The second leftmost bit is set by restoreBlastObjectsRect() and
1492  * restoreBackground(), but I'm not yet sure why.
1493  */
1494  uint32 gfxUsageBits[410 * 3];
1495 
1496  void upgradeGfxUsageBits();
1497  void setGfxUsageBit(int strip, int bit);
1498  void clearGfxUsageBit(int strip, int bit);
1499 
1500  // speed optimization: inline due to frequent calling
1501  bool testGfxUsageBit(int strip, int bit) {
1502  assert(strip >= 0 && strip < ARRAYSIZE(gfxUsageBits) / 3);
1503  assert(1 <= bit && bit <= 96);
1504  bit--;
1505  return (gfxUsageBits[3 * strip + bit / 32] & (1 << (bit % 32))) != 0;
1506  }
1507 
1508  bool testGfxAnyUsageBits(int strip);
1509  bool testGfxObjectUsageBits(int strip); // Used for HE actors overlap calculations
1510  bool testGfxOtherUsageBits(int strip, int bit);
1511 
1512 public:
1513  byte _roomPalette[256];
1514  byte *_shadowPalette = nullptr;
1515  bool _skipDrawObject = 0;
1516  int _voiceMode = 0;
1517  int _soundEnabled = 0;
1518 
1519  // HE specific
1520  byte _HEV7ActorPalette[256];
1521  uint8 *_hePalettes = nullptr;
1522  uint16 _hePaletteSlot = 0;
1523  uint16 *_16BitPalette = nullptr;
1524 
1525  // Indy4 Amiga specific
1526  byte *_verbPalette = nullptr;
1527 
1528  ScummEngine_v0_Delays _V0Delay;
1529 
1530 protected:
1531  int _shadowPaletteSize = 0;
1532  byte _currentPalette[3 * 256];
1533  byte _darkenPalette[3 * 256];
1534  int _paletteChangedCounter = 1;
1535 
1536  int _palDirtyMin = 0, _palDirtyMax = 0;
1537 
1538  byte _palManipStart = 0, _palManipEnd = 0;
1539  uint16 _palManipCounter = 0;
1540  byte *_palManipPalette = nullptr;
1541  byte *_palManipIntermediatePal = nullptr;
1542 
1543  bool _haveActorSpeechMsg = false;
1544  bool _useTalkAnims = false;
1545  uint16 _defaultTextSpeed = 0;
1546  int _saveSound = 0;
1547  bool _native_mt32 = false;
1548  bool _copyProtection = false;
1549  bool _shadowPalRemap = false;
1550 
1551  // Indy4 Amiga specific
1552  uint16 _amigaFirstUsedColor = 0;
1553  byte _amigaPalette[3 * 64];
1554  void amigaPaletteFindFirstUsedColor();
1555  void mapRoomPalette(int idx);
1556  int remapRoomPaletteColor(int r, int g, int b);
1557  void mapVerbPalette(int idx);
1558  int remapVerbPaletteColor(int r, int g, int b);
1559 
1560  // EGA dithering mode color tables for certain VGA games like MI2, LOOM Talkie...
1561  byte *_egaColorMap[2];
1562 
1563 public:
1564  uint16 _extraBoxFlags[65];
1565 
1566  byte getNumBoxes();
1567  byte *getBoxMatrixBaseAddr();
1568  byte *getBoxConnectionBase(int box);
1569 
1570  int getNextBox(byte from, byte to);
1571 
1572  void setBoxFlags(int box, int val);
1573  void setBoxScale(int box, int b);
1574 
1575  bool checkXYInBoxBounds(int box, int x, int y);
1576 
1577  BoxCoords getBoxCoordinates(int boxnum);
1578 
1579  byte getMaskFromBox(int box);
1580  Box *getBoxBaseAddr(int box);
1581  byte getBoxFlags(int box);
1582  int getBoxScale(int box);
1583 
1584  int getScale(int box, int x, int y);
1585  int getScaleFromSlot(int slot, int x, int y);
1586 
1587 protected:
1588  // Scaling slots/items
1589  struct ScaleSlot {
1590  int x1, y1, scale1;
1591  int x2, y2, scale2;
1592  };
1593  friend void syncWithSerializer(Common::Serializer &, ScaleSlot &);
1594  ScaleSlot _scaleSlots[20];
1595  void setScaleSlot(int slot, int x1, int y1, int scale1, int x2, int y2, int scale2);
1596  void setBoxScaleSlot(int box, int slot);
1597  void convertScaleTableToScaleSlot(int slot);
1598 
1599  void calcItineraryMatrix(byte *itineraryMatrix, int num);
1600  void createBoxMatrix();
1601  virtual bool areBoxesNeighbors(int i, int j);
1602 
1603  /* String class */
1604 public:
1605  CharsetRenderer *_charset = nullptr;
1606  byte _charsetColorMap[16];
1607 
1613  int _textSurfaceMultiplier = 0;
1614 
1615  bool _isModernMacVersion = false;
1616  bool _useGammaCorrection = true;
1617 
1618  Graphics::Surface *_macScreen = nullptr;
1619  MacGui *_macGui = nullptr;
1620  bool _useMacGraphicsSmoothing = true;
1621  byte _completeScreenBuffer[320 * 200];
1622 
1623 protected:
1624  byte _charsetColor = 0;
1625  byte _charsetData[23][16];
1626 
1627  int _charsetBufPos = 0;
1628  byte _charsetBuffer[512];
1629 
1630  bool _keepText = false;
1631  byte _msgCount = 0;
1632 
1633  int _nextLeft = 0, _nextTop = 0;
1634 
1635  Localizer *_localizer = nullptr;
1636 
1637 #ifdef USE_TTS
1638  bool _voiceNextString = false;
1639  bool _checkPreviousSaid = false;
1640  bool _voicePassHelpButtons = false;
1641  int _previousVerb = -1;
1642  int _previousControl = -1;
1643  Common::String _previousSaid;
1644  Common::String _passHelpButtons[6];
1645 #endif
1646 
1647  void restoreCharsetBg();
1648  void clearCharsetMask();
1649  void clearTextSurface();
1650 
1651  virtual void initCharset(int charset);
1652 
1653  virtual void printString(int m, const byte *msg);
1654 
1655  virtual bool handleNextCharsetCode(Actor *a, int *c);
1656  virtual void drawSentence() {}
1657  virtual void displayDialog();
1658  int countNumberOfWaits(); // For SE speech support, from disasm
1659  bool newLine();
1660  void drawString(int a, const byte *msg, Common::TextToSpeechManager::Action ttsAction = Common::TextToSpeechManager::QUEUE);
1661  virtual void fakeBidiString(byte *ltext, bool ignoreVerb, int ltextSize) const;
1662  void wrapSegaCDText();
1663  void debugMessage(const byte *msg);
1664  virtual void showMessageDialog(const byte *msg);
1665 
1666 #ifdef USE_TTS
1667  void sayText(const Common::String &text, Common::TextToSpeechManager::Action action = Common::TextToSpeechManager::QUEUE) const;
1668  void stopTextToSpeech() const;
1669  void sayButtonText();
1670 #endif
1671 
1672  virtual int convertMessageToString(const byte *msg, byte *dst, int dstSize);
1673  int convertIntMessage(byte *dst, int dstSize, int var);
1674  int convertVerbMessage(byte *dst, int dstSize, int var);
1675  int convertNameMessage(byte *dst, int dstSize, int var);
1676  int convertStringMessage(byte *dst, int dstSize, int var);
1677 
1678 public:
1679  Common::Language _language; // Accessed by a hack in NutRenderer::loadFont
1680 
1681  // Used by class ScummDialog:
1682  virtual void translateText(const byte *text, byte *trans_buff, int transBufferSize);
1683  // Old Hebrew games require reversing the dialog text.
1684  bool reverseIfNeeded(const byte *text, byte *reverseBuf, int reverseBufSize) const;
1685  // Returns codepage that matches the game for languages that require it.
1686  Common::CodePage getDialogCodePage() const;
1687 
1688  // Somewhat hackish stuff for 2 byte support (Chinese/Japanese/Korean)
1689  bool _useCJKMode = false;
1690  bool _useMultiFont = false;
1691  int _numLoadedFont = 0;
1692  int _2byteShadow = 0;
1693  bool _force2ByteCharHeight = false;
1694 
1695  int _2byteHeight = 0;
1696  int _2byteWidth = 0;
1697  int _krStrPost = 0;
1698  byte _newLineCharacter = 0;
1699  byte *get2byteCharPtr(int idx);
1700 
1701  bool isScummvmKorTarget();
1702  bool hasLocalizer();
1703 
1704 //protected:
1705  byte *_2byteFontPtr = nullptr;
1706  byte *_2byteMultiFontPtr[20];
1707  int _2byteMultiHeight[20];
1708  int _2byteMultiWidth[20];
1709  int _2byteMultiShadow[20];
1710 
1711 private:
1712  struct TranslatedLine {
1713  uint32 originalTextOffset;
1714  uint32 translatedTextOffset;
1715  };
1716 
1717  struct TranslationRange {
1718  uint32 left;
1719  uint32 right;
1720 
1721  TranslationRange(uint32 left_, uint32 right_) : left(left_), right(right_) {}
1722  TranslationRange() : left(0), right(0) {}
1723  };
1724 
1725  struct TranslationRoom {
1727  };
1728 
1729  bool _existLanguageFile = false;
1730  bool _isRTL = false;
1731  byte *_languageBuffer = nullptr;
1732  int _numTranslatedLines = 0;
1733  TranslatedLine *_translatedLines = nullptr;
1734  uint16 *_languageLineIndex = nullptr;
1736 
1737  const byte *searchTranslatedLine(const byte *text, const TranslationRange &range, bool useIndex);
1738 
1739  virtual void createTextRenderer(GlyphRenderer_v7 *gr) {}
1740 
1741 public:
1742 
1743  /* Scumm Vars */
1744  byte VAR_KEYPRESS = 0xFF;
1745  byte VAR_SYNC = 0xFF;
1746  byte VAR_EGO = 0xFF;
1747  byte VAR_CAMERA_POS_X = 0xFF;
1748  byte VAR_HAVE_MSG = 0xFF;
1749  byte VAR_ROOM = 0xFF;
1750  byte VAR_OVERRIDE = 0xFF;
1751  byte VAR_MACHINE_SPEED = 0xFF;
1752  byte VAR_ME = 0xFF;
1753  byte VAR_NUM_ACTOR = 0xFF;
1754  byte VAR_CURRENT_LIGHTS = 0xFF;
1755  byte VAR_CURRENTDRIVE = 0xFF; // How about merging this with VAR_CURRENTDISK?
1756  byte VAR_CURRENTDISK = 0xFF;
1757  byte VAR_TMR_1 = 0xFF;
1758  byte VAR_TMR_2 = 0xFF;
1759  byte VAR_TMR_3 = 0xFF;
1760  byte VAR_MUSIC_TIMER = 0xFF;
1761  byte VAR_ACTOR_RANGE_MIN = 0xFF;
1762  byte VAR_ACTOR_RANGE_MAX = 0xFF;
1763  byte VAR_CAMERA_MIN_X = 0xFF;
1764  byte VAR_CAMERA_MAX_X = 0xFF;
1765  byte VAR_TIMER_NEXT = 0xFF;
1766  byte VAR_VIRT_MOUSE_X = 0xFF;
1767  byte VAR_VIRT_MOUSE_Y = 0xFF;
1768  byte VAR_ROOM_RESOURCE = 0xFF;
1769  byte VAR_LAST_SOUND = 0xFF;
1770  byte VAR_CUTSCENEEXIT_KEY = 0xFF;
1771  byte VAR_OPTIONS_KEY = 0xFF;
1772  byte VAR_TALK_ACTOR = 0xFF;
1773  byte VAR_CAMERA_FAST_X = 0xFF;
1774  byte VAR_SCROLL_SCRIPT = 0xFF;
1775  byte VAR_ENTRY_SCRIPT = 0xFF;
1776  byte VAR_ENTRY_SCRIPT2 = 0xFF;
1777  byte VAR_EXIT_SCRIPT = 0xFF;
1778  byte VAR_EXIT_SCRIPT2 = 0xFF;
1779  byte VAR_VERB_SCRIPT = 0xFF;
1780  byte VAR_SENTENCE_SCRIPT = 0xFF;
1781  byte VAR_INVENTORY_SCRIPT = 0xFF;
1782  byte VAR_CUTSCENE_START_SCRIPT = 0xFF;
1783  byte VAR_CUTSCENE_END_SCRIPT = 0xFF;
1784  byte VAR_CHARINC = 0xFF;
1785  byte VAR_WALKTO_OBJ = 0xFF;
1786  byte VAR_DEBUGMODE = 0xFF;
1787  byte VAR_HEAPSPACE = 0xFF;
1788  byte VAR_RESTART_KEY = 0xFF;
1789  byte VAR_PAUSE_KEY = 0xFF;
1790  byte VAR_MOUSE_X = 0xFF;
1791  byte VAR_MOUSE_Y = 0xFF;
1792  byte VAR_TIMER = 0xFF;
1793  byte VAR_TIMER_TOTAL = 0xFF;
1794  byte VAR_SOUNDCARD = 0xFF;
1795  byte VAR_VIDEOMODE = 0xFF;
1796  byte VAR_MAINMENU_KEY = 0xFF;
1797  byte VAR_FIXEDDISK = 0xFF;
1798  byte VAR_CURSORSTATE = 0xFF;
1799  byte VAR_USERPUT = 0xFF;
1800  byte VAR_SOUNDRESULT = 0xFF;
1801  byte VAR_TALKSTOP_KEY = 0xFF;
1802  byte VAR_FADE_DELAY = 0xFF;
1803  byte VAR_NOSUBTITLES = 0xFF;
1804 
1805  // V5+
1806  byte VAR_SOUNDPARAM = 0xFF;
1807  byte VAR_SOUNDPARAM2 = 0xFF;
1808  byte VAR_SOUNDPARAM3 = 0xFF;
1809  byte VAR_INPUTMODE = 0xFF;
1810  byte VAR_MEMORY_PERFORMANCE = 0xFF;
1811  byte VAR_VIDEO_PERFORMANCE = 0xFF;
1812  byte VAR_ROOM_FLAG = 0xFF;
1813  byte VAR_GAME_LOADED = 0xFF;
1814  byte VAR_NEW_ROOM = 0xFF;
1815 
1816  // V4/V5
1817  byte VAR_V5_TALK_STRING_Y = 0xFF;
1818 
1819  // V6+
1820  byte VAR_ROOM_WIDTH = 0xFF;
1821  byte VAR_ROOM_HEIGHT = 0xFF;
1822  byte VAR_SUBTITLES = 0xFF;
1823  byte VAR_V6_EMSSPACE = 0xFF;
1824 
1825  // V7/V8 specific variables
1826  byte VAR_CAMERA_POS_Y = 0xFF;
1827  byte VAR_CAMERA_MIN_Y = 0xFF;
1828  byte VAR_CAMERA_MAX_Y = 0xFF;
1829  byte VAR_CAMERA_THRESHOLD_X = 0xFF;
1830  byte VAR_CAMERA_THRESHOLD_Y = 0xFF;
1831  byte VAR_CAMERA_SPEED_X = 0xFF;
1832  byte VAR_CAMERA_SPEED_Y = 0xFF;
1833  byte VAR_CAMERA_ACCEL_X = 0xFF;
1834  byte VAR_CAMERA_ACCEL_Y = 0xFF;
1835  byte VAR_CAMERA_DEST_X = 0xFF;
1836  byte VAR_CAMERA_DEST_Y = 0xFF;
1837  byte VAR_CAMERA_FOLLOWED_ACTOR = 0xFF;
1838 
1839  // V7/V8 specific variables
1840  byte VAR_VERSION_KEY = 0xFF;
1841  byte VAR_DEFAULT_TALK_DELAY = 0xFF;
1842  byte VAR_CUSTOMSCALETABLE = 0xFF;
1843  byte VAR_BLAST_ABOVE_TEXT = 0xFF;
1844  byte VAR_VOICE_MODE = 0xFF;
1845  byte VAR_MUSIC_BUNDLE_LOADED = 0xFF;
1846  byte VAR_VOICE_BUNDLE_LOADED = 0xFF;
1847 
1848  byte VAR_LEFTBTN_DOWN = 0xFF; // V7/V8
1849  byte VAR_RIGHTBTN_DOWN = 0xFF; // V7/V8
1850  byte VAR_LEFTBTN_HOLD = 0xFF; // V6/V72HE/V7/V8
1851  byte VAR_RIGHTBTN_HOLD = 0xFF; // V6/V72HE/V7/V8
1852  byte VAR_PRE_SAVELOAD_SCRIPT = 0xFF; // V6/V7 (not HE)
1853  byte VAR_POST_SAVELOAD_SCRIPT = 0xFF; // V6/V7 (not HE)
1854  byte VAR_SAVELOAD_PAGE = 0xFF; // V8
1855  byte VAR_OBJECT_LABEL_FLAG = 0xFF; // V8
1856 
1857  // V6/V7 specific variables (FT & Sam & Max specific)
1858  byte VAR_CHARSET_MASK = 0xFF;
1859 
1860  // V6 specific variables
1861  byte VAR_V6_SOUNDMODE = 0xFF;
1862 
1863  // V1/V2 specific variables
1864  byte VAR_CHARCOUNT = 0xFF;
1865  byte VAR_VERB_ALLOWED = 0xFF;
1866  byte VAR_ACTIVE_VERB = 0xFF;
1867  byte VAR_ACTIVE_OBJECT1 = 0xFF;
1868  byte VAR_ACTIVE_OBJECT2 = 0xFF;
1869 
1870  // HE specific variables
1871  byte VAR_ALWAYS_REDRAW_ACTORS = 0xFF; // Used in setActorRedrawFlags()
1872  byte VAR_SKIP_RESET_TALK_ACTOR = 0xFF; // Used in setActorCostume()
1873 
1874  byte VAR_SOUND_CHANNEL = 0xFF; // Used in o_startSound()
1875  byte VAR_TALK_CHANNEL = 0xFF; // Used in playVoice()
1876  byte VAR_SOUND_TOKEN_OFFSET = 0xFF; // Used in handleSoundFrame()
1877  byte VAR_START_DYN_SOUND_CHANNELS = 0xFF; // Used in getNextDynamicChannel()
1878  byte VAR_SOUND_CALLBACK_SCRIPT = 0xFF;
1879 
1880  byte VAR_EARLY_TALKIE_CALLBACK = 0xFF;
1881  byte VAR_EARLY_CHAN_0_CALLBACK = 0xFF;
1882  byte VAR_EARLY_CHAN_1_CALLBACK = 0xFF;
1883  byte VAR_EARLY_CHAN_2_CALLBACK = 0xFF;
1884  byte VAR_EARLY_CHAN_3_CALLBACK = 0xFF;
1885 
1886  byte VAR_MAIN_SCRIPT = 0xFF; // Used in scummLoop()
1887 
1888  byte VAR_DEFAULT_SCRIPT_PRIORITY = 0xFF; // Used in runScript()/runObjectScript()
1889  byte VAR_LAST_SCRIPT_PRIORITY = 0xFF; // Used in runAllScripts()
1890 
1891  byte VAR_QUIT_SCRIPT = 0xFF; // Used in confirmExitDialog()
1892  byte VAR_ERROR_FLAG = 0xFF; // HE70-90
1893  byte VAR_OPERATION_FAILURE = 0xFF; // HE99+
1894 
1895  byte VAR_COLOR_BLACK = 0xFF;
1896 
1897  // Exists both in V7 and in V72HE:
1898  byte VAR_NUM_GLOBAL_OBJS = 0xFF;
1899 
1900  byte VAR_LAST_FRAME_BURN_TIME = 0xFF; // HE90+
1901  byte VAR_LAST_FRAME_SCUMM_TIME = 0xFF; // HE90+
1902 
1903  byte VAR_WINDEX_RUNNING = 0xFF;
1904 
1905 #ifdef USE_RGB_COLOR
1906  // FM-Towns / PC-Engine specific
1907  Graphics::FontSJIS *_cjkFont = nullptr;
1908 #endif
1909 
1910  // FM-Towns specific
1911 #ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
1912 public:
1913  bool towns_isRectInStringBox(int x1, int y1, int x2, int y2);
1914  byte _townsPaletteFlags = 0;
1915  byte _townsCharsetColorMap[16];
1916 
1917 protected:
1918  void towns_drawStripToScreen(VirtScreen *vs, int dstX, int dstY, int srcX, int srcY, int w, int h);
1919  void towns_fillTopLayerRect(int x1, int y1, int x2, int y2, int col);
1920  void towns_swapVirtScreenArea(VirtScreen *vs, int x, int y, int w, int h);
1921  void towns_clearStrip(int strip);
1922 #ifdef USE_RGB_COLOR
1923  void towns_setPaletteFromPtr(const byte *ptr, int numcolor = -1);
1924  void towns_setTextPaletteFromPtr(const byte *ptr);
1925 #endif
1926  void towns_setupPalCycleField(int x1, int y1, int x2, int y2);
1927  void towns_processPalCycleField();
1928  void towns_resetPalCycleFields();
1929  void towns_restoreCharsetBg();
1930  void towns_scriptScrollEffect(int dir);
1931 
1932  void requestScroll(int dir);
1933  void scrollLeft() { requestScroll(-1); }
1934  void scrollRight() { requestScroll(1); }
1935  void towns_waitForScroll(int waitForDirection, int threshold = 0);
1936  void towns_updateGfx();
1937 
1938  Common::Rect _cyclRects[10];
1939  int _numCyclRects = 0;
1940  int _scrollRequest = 0;
1941  int _scrollDeltaAdjust = 0;
1942  bool _scrollNeedDeltaAdjust = 0;
1943  int _refreshDuration[20];
1944  int _refreshArrayPos = 0;
1945  bool _refreshNeedCatchUp = false;
1946  bool _enableSmoothScrolling = false;
1947  bool _forceFMTownsHiResMode = false;
1948  uint32 _scrollTimer = 0;
1949  uint32 _scrollDestOffset = 0;
1950  uint16 _scrollFeedStrips[3];
1951 
1952  Common::Rect _curStringRect;
1953 
1954  byte _townsOverrideShadowColor = 0;
1955  byte _textPalette[48];
1956  byte _townsClearLayerFlag = 1;
1957  byte _townsActiveLayerFlags = 3;
1958  static const uint8 _townsLayer2Mask[];
1959 
1960  TownsScreen *_townsScreen = nullptr;
1961 #else
1962  void scrollLeft() { redrawBGStrip(_gdi->_numStrips - 1, 1); }
1963  void scrollRight() { redrawBGStrip(0, 1); }
1964  void towns_updateGfx() {}
1965  void towns_waitForScroll(int waitForDirection, int threshold = 0) {}
1966  void towns_fillTopLayerRect(int x1, int y1, int x2, int y2, int col) {}
1967  void towns_swapVirtScreenArea(VirtScreen *vs, int x, int y, int w, int h) {}
1968 #endif // DISABLE_TOWNS_DUAL_LAYER_MODE
1969 };
1970 
1971 } // End of namespace Scumm
1972 
1973 #endif
#define ARRAYSIZE(x)
Definition: util.h:112
Definition: charset.h:70
Definition: macgui_impl.h:52
Definition: keymap.h:66
VirtScreenNumber
Definition: gfx.h:161
Definition: gfx.h:563
Definition: str.h:59
Definition: boxes.h:44
Definition: surface.h:67
EngineFeature
Definition: engine.h:258
Definition: stream.h:77
Definition: error.h:81
T left
Definition: rect.h:170
ErrorCode getCode() const
Definition: error.h:112
Definition: detection.h:119
Definition: script.h:31
Definition: gfx.h:138
Definition: pixelformat.h:138
Definition: macgui_v6.h:33
Definition: script.h:128
Definition: random.h:44
Definition: palette.h:189
RenderMode
Definition: rendermode.h:48
No error occurred.
Definition: error.h:48
Definition: rect.h:524
Common::Path _containerFile
Definition: scumm.h:1072
Definition: path.h:52
Definition: scumm.h:171
Definition: resource.h:80
Definition: music.h:40
ResType
Definition: scumm.h:243
Definition: stream.h:745
Definition: macgui_indy3.h:39
Definition: sound.h:59
Definition: system.h:46
void void void void void debugC(int level, uint32 debugChannel, MSVC_PRINTF const char *s,...) GCC_PRINTF(3
Definition: serializer.h:79
Definition: scumm.h:163
Definition: scumm.h:511
Definition: gfx.h:185
Graphics::Surface _textSurface
Definition: scumm.h:1612
Definition: scumm.h:184
int FORCEINLINE GCC_PRINTF(2, 0) int vsprintf_s(T(&dst)[N]
Definition: scumm.h:136
Definition: detection.h:46
T right
Definition: rect.h:171
Definition: ustr.h:57
bool currentScriptSlotIs(uint16 script) const
Definition: scumm.h:992
Definition: scumm.h:219
Definition: scumm.h:152
Definition: player_towns.h:32
Definition: scumm.h:201
Definition: debugger.h:33
Definition: object.h:189
Definition: object.h:64
Definition: imuse.h:50
Definition: events.h:210
Definition: algorithm.h:29
Definition: formatinfo.h:28
Definition: mutex.h:67
Definition: rect.h:144
Definition: macgui_v5.h:33
Definition: serializer.h:308
Definition: charset.h:159
Definition: scumm.h:468
void NORETURN_PRE error(MSVC_PRINTF const char *s,...) GCC_PRINTF(1
Definition: actor.h:100
Definition: localizer.h:31
Definition: dialog.h:49
Definition: gfx.h:292
Definition: stream.h:351
Definition: base-costume.h:68
Definition: scumm.h:1589
Definition: macgui.h:39
Definition: keyboard.h:294
Definition: serializer.h:33
Common::Error run() override
Definition: scumm.h:574
Common::RandomSource _rnd
Definition: scumm.h:542
Definition: macgui_loom.h:33
Definition: system.h:163
Definition: scumm.h:143
Definition: base-costume.h:49
Definition: engine.h:144
Definition: actor.h:30
Definition: gfx.h:279
Definition: verbs.h:47
Definition: detection.h:133
Definition: file.h:36
Language
Definition: language.h:45