Public Member Functions | |
AlcachofaEngine (OSystem *syst, const ADGameDescription *gameDesc) | |
const ADGameDescription & | gameDescription () const |
IRenderer & | renderer () |
DrawQueue & | drawQueue () |
Camera & | camera () |
Input & | input () |
Sounds & | sounds () |
Player & | player () |
World & | world () |
Script & | script () |
GlobalUI & | globalUI () |
Menu & | menu () |
Scheduler & | scheduler () |
Console & | console () |
Game & | game () |
Config & | config () |
bool | isDebugModeActive () const |
uint32 | getMillis () const |
void | setMillis (uint32 newMillis) |
void | pauseEngineIntern (bool pause) override |
void | playVideo (int32 videoId) |
void | fadeExit () |
void | setDebugMode (DebugMode debugMode, int32 param) |
uint32 | getFeatures () const |
Common::String | getGameId () const |
bool | hasFeature (EngineFeature f) const override |
bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
Common::String | getSaveStatePattern () |
Common::Error | syncGame (MySerializer &s) |
Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) override |
Common::Error | loadGameStream (Common::SeekableReadStream *stream) override |
bool | syncThumbnail (MySerializer &s, Graphics::ManagedSurface *thumbnail) |
void | getSavegameThumbnail (Graphics::Surface &thumbnail) |
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MetaEngine * | getMetaEngine () const |
void | setMetaEngine (MetaEngine *metaEngine) |
PauseToken | pauseEngine () |
bool | isPaused () const |
void | openMainMenuDialog () |
uint32 | getTotalPlayTime () const |
void | setTotalPlayTime (uint32 time=0) |
Common::TimerManager * | getTimerManager () |
Common::EventManager * | getEventManager () |
Common::SaveFileManager * | getSaveFileManager () |
bool | existExtractedCDAudioFiles (uint track=1) |
bool | isDataAndCDAudioReadFromSameCD () |
void | warnMissingExtractedCDAudio () |
void | handleAutoSave () |
void | saveAutosaveIfEnabled () |
virtual bool | canSaveAutosaveCurrently () |
virtual int | getAutosaveSlot () const |
virtual bool | gameTypeHasAddOns () const |
virtual bool | dirCanBeGameAddOn (const Common::FSDirectory &dir) const |
virtual bool | dirMustBeGameAddOn (const Common::FSDirectory &dir) const |
Common::ErrorCode | updateAddOns (const MetaEngine *metaEngine) const |
Engine (OSystem *syst) | |
virtual | ~Engine () |
virtual void | initializePath (const Common::FSNode &gamePath) |
virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
virtual GUI::Debugger * | getDebugger () final |
void | setDebugger (GUI::Debugger *debugger) |
GUI::Debugger * | getOrCreateDebugger () |
bool | enhancementEnabled (int32 cls) |
virtual void | syncSoundSettings () |
virtual void | applyGameSettings () |
virtual void | flipMute () |
virtual Common::String | getSaveStateName (int slot) const |
virtual Common::Error | loadGameState (int slot) |
void | setGameToLoadSlot (int slot) |
virtual Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) |
bool | saveGameDialog () |
bool | loadGameDialog () |
Protected Member Functions | |
Common::Error | run () override |
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virtual int | runDialog (GUI::Dialog &dialog) |
void | defaultSyncSoundSettings () |
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overrideprotectedvirtual |
Initialize the engine and start its main loop.
Implements Engine.
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overridevirtual |
Actual implementation of pauseEngine by subclasses.
Reimplemented from Engine.
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inlineoverridevirtual |
Determine whether the engine supports the specified feature.
Reimplemented from Engine.
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overridevirtual |
Indicate whether a game state can be loaded.
msg | Optional pointer to message explaining why it is disabled |
Reimplemented from Engine.
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inlineoverridevirtual |
Indicate whether a game state can be saved.
msg | Optional pointer to message explaining why it is disabled |
Reimplemented from Engine.
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inlineoverridevirtual |
Save a game state.
stream | The write stream to save the savegame data to. |
isAutosave | Expected to be true if an autosave is being created. |
Reimplemented from Engine.
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inlineoverridevirtual |
Load a game state.
stream | The stream to load the save state from. |
Reimplemented from Engine.