ScummVM API documentation
hpl::cBeamEnd Class Reference
Inheritance diagram for hpl::cBeamEnd:
hpl::iEntity3D hpl::iEntity hpl::iSaveObject

Public Member Functions

 cBeamEnd (const tString asName, cBeam *apBeam)
 
void SetColor (const cColor &aColor)
 
const cColor & GetColor ()
 
tString GetEntityType ()
 
- Public Member Functions inherited from hpl::iEntity3D
 iEntity3D (tString asName)
 
cVector3f GetLocalPosition ()
 
cMatrixf & GetLocalMatrix ()
 
cVector3f GetWorldPosition ()
 
cMatrixf & GetWorldMatrix ()
 
void SetPosition (const cVector3f &avPos)
 
void SetMatrix (const cMatrixf &a_mtxTransform)
 
void SetWorldPosition (const cVector3f &avWorldPos)
 
void SetWorldMatrix (const cMatrixf &a_mtxWorldTransform)
 
void SetTransformUpdated (bool abUpdateCallbacks=true)
 
bool GetTransformUpdated ()
 
int GetTransformUpdateCount ()
 
void AddCallback (iEntityCallback *apCallback)
 
void RemoveCallback (iEntityCallback *apCallback)
 
void SetSourceFile (const tString &asFile)
 
const tString & GetSourceFile ()
 
virtual cBoundingVolume * GetBoundingVolume ()
 
void AddChild (iEntity3D *apEntity)
 
void RemoveChild (iEntity3D *apEntity)
 
bool IsChild (iEntity3D *apEntity)
 
iEntity3D * GetEntityParent ()
 
virtual tRenderContainerDataList * GetRenderContainerDataList ()
 
int GetIteratorCount ()
 
void SetIteratorCount (const int alX)
 
void SetCurrentSector (cSector *apSetor)
 
virtual cSector * GetCurrentSector () const
 
bool IsInSector (cSector *apSector)
 
int GetGlobalRenderCount ()
 
void SetGlobalRenderCount (int alX)
 
virtual iSaveData * CreateSaveData ()
 
virtual void SaveToSaveData (iSaveData *apSaveData)
 
virtual void LoadFromSaveData (iSaveData *apSaveData)
 
virtual void SaveDataSetup (cSaveObjectHandler *apSaveObjectHandler, cGame *apGame)
 
- Public Member Functions inherited from hpl::iEntity
 iEntity (tString asName)
 
virtual tString GetEntityType ()=0
 
virtual void UpdateLogic (float afTimeStep)
 
tString & GetName ()
 
void SetName (const tString &asName)
 
iNode * GetParent ()
 
void SetParent (iNode *apNode)
 
bool HasParent ()
 
bool IsActive ()
 
void SetActive (bool abActive)
 
virtual bool IsVisible ()
 
virtual void SetVisible (bool abVisible)
 
virtual iSaveData * CreateSaveData ()
 
virtual void SaveToSaveData (iSaveData *apSaveData)
 
virtual void LoadFromSaveData (iSaveData *apSaveData)
 
virtual void SaveDataSetup (cSaveObjectHandler *apSaveObjectHandler, cGame *apGame)
 
- Public Member Functions inherited from hpl::iSaveObject
int GetSaveObjectId ()
 
virtual void SaveToSaveData (iSaveData *apSaveData)
 
virtual void LoadFromSaveData (iSaveData *apSaveData)
 
virtual iSaveData * CreateSaveData ()=0
 
virtual void SaveDataSetup (cSaveObjectHandler *apSaveObjectHandler, cGame *apGame)
 
void SetIsSaved (bool abX)
 
bool IsSaved ()
 

Additional Inherited Members

- Protected Attributes inherited from hpl::iEntity3D
cMatrixf m_mtxLocalTransform
 
cMatrixf m_mtxWorldTransform
 
cBoundingVolume mBoundingVolume
 
bool mbUpdateBoundingVolume
 
bool mbApplyTransformToBV
 
bool mbTransformUpdated
 
int mlGlobalRenderCount
 
int mlCount
 
tString msSourceFile
 
tEntityCallbackList mlstCallbacks
 
tRenderContainerDataList mlstRenderContainerData
 
tEntity3DList mlstChildren
 
iEntity3D * mpParent
 
cSector * mpCurrentSector
 
int mlIteratorCount
 
- Protected Attributes inherited from hpl::iEntity
iNode * mpParentNode
 
tString msName
 
bool mbIsVisible
 
bool mbIsActive
 
- Protected Attributes inherited from hpl::iSaveObject
iSaveData * mpSaveData
 

Member Function Documentation

◆ GetEntityType()

tString hpl::cBeamEnd::GetEntityType ( )
inlinevirtual

Implements hpl::iEntity.


The documentation for this class was generated from the following file: