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| NoctropolisEngine (OSystem *syst, const AccessGameDescription *gameDesc) |
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| void | playGame () override |
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void | dead (int deathId) override |
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void | establish (int esatabIndex, int sub) override |
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| Common::Error | loadGameState (int slot) override |
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int16 | getScreenWidth () const override |
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int16 | getScreenHeight () const override |
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| void | drawOverlays () override |
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void | doTravel () |
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void | setStilettoPos () |
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void | stilWalk () |
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void | initMinigame () |
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void | displayPegsTick () |
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void | movePeg (int16 slot) |
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bool | minigameIsSolved (uint rowIndex, const byte *finalRow) |
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void | playStilMorph () |
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void | flashPaletteEffect () |
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void | shotoMeanwhile () |
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void | showComicCover () |
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void | playSuccubusSplit () |
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void | playSuccubusAttack () |
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void | doLastComic () |
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void | doSpecialComic () |
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void | doUpsell () |
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void | showNightdiveCredits () |
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| void | playInventoryStinger () |
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| AccessEngine (OSystem *syst, const AccessGameDescription *gameDesc) |
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uint32 | getFeatures () const |
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bool | isCD () const |
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bool | isDemo () const |
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Common::Language | getLanguage () const |
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Common::Platform | getPlatform () const |
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uint16 | getVersion () const |
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AccessGameType | getGameID () const |
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uint32 | getGameFeatures () const |
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bool | shouldQuitOrRestart () |
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int | getRandomNumber (int maxNumber) |
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const SpriteResource * | getIcons () |
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void | loadCells (const Common::Array< CellIdent > &cells) |
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| void | freeCells () |
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void | plotList () |
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void | plotList1 () |
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void | clearPlotImagesIn (int16 x, int16 y, int16 w, int16 h) |
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void | clearPlotVidsIn (int16 x, int16 y, int16 w, int16 h) |
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void | copyBlocks () |
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void | copyRects () |
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void | copyBF1BF2 () |
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void | copyBF2Vid () |
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void | freeChar () |
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| void | printText (BaseSurface *s, const Common::String &msg) |
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void | speakText (BaseSurface *s, const Common::String &msg) |
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| void | syncSoundSettings () override |
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| Common::Error | loadGameStream (Common::SeekableReadStream *stream) override |
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| Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) override |
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| bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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| bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
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bool | playMovie (const Common::Path &filename, const Common::Point &pos) |
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const AccessActionCode * | getActionCodes () |
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| MetaEngine * | getMetaEngine () const |
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| void | setMetaEngine (MetaEngine *metaEngine) |
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| PauseToken | pauseEngine () |
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| bool | isPaused () const |
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| void | openMainMenuDialog () |
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| uint32 | getTotalPlayTime () const |
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| void | setTotalPlayTime (uint32 time=0) |
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| Common::TimerManager * | getTimerManager () |
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| Common::EventManager * | getEventManager () |
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| Common::SaveFileManager * | getSaveFileManager () |
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| bool | existExtractedCDAudioFiles (uint track=1) |
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| bool | isDataAndCDAudioReadFromSameCD () |
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| void | warnMissingExtractedCDAudio () |
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| void | handleAutoSave () |
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| void | saveAutosaveIfEnabled () |
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| virtual bool | canSaveAutosaveCurrently () |
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| virtual int | getAutosaveSlot () const |
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| virtual bool | gameTypeHasAddOns () const |
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| virtual bool | dirCanBeGameAddOn (const Common::FSDirectory &dir) const |
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| virtual bool | dirMustBeGameAddOn (const Common::FSDirectory &dir) const |
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| Common::ErrorCode | updateAddOns (const MetaEngine *metaEngine) const |
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| | Engine (OSystem *syst) |
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| virtual | ~Engine () |
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| virtual void | initializePath (const Common::FSNode &gamePath) |
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| virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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| virtual GUI::Debugger * | getDebugger () final |
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| void | setDebugger (GUI::Debugger *debugger) |
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| GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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| virtual void | applyGameSettings () |
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| virtual void | flipMute () |
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| virtual Common::String | getSaveStateName (int slot) const |
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| void | setGameToLoadSlot (int slot) |
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| virtual Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) |
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| bool | saveGameDialog () |
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| bool | loadGameDialog () |
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