28 #ifndef HPL_LIGHT3D_POINT_H 29 #define HPL_LIGHT3D_POINT_H 31 #include "hpl1/engine/scene/Light3D.h" 37 kSaveData_ChildClass(iLight3D, cLight3DPoint) {
38 kSaveData_ClassInit(cLight3DPoint) public :
40 virtual iSaveObject *CreateSaveObject(cSaveObjectHandler * apSaveObjectHandler, cGame * apGame);
41 virtual int GetSaveCreatePrio();
61 void UpdateBoundingVolume();
67 #endif // HPL_LIGHT3D_POINT_H
Definition: Renderer3D.h:77
virtual void SaveToSaveData(iSaveData *apSaveData)
virtual void SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame)
Definition: Light3DPoint.h:46
virtual iSaveData * CreateSaveData()
Definition: Light3D.h:117
Definition: SaveGame.h:111
Definition: SectorVisibility.h:136
Definition: Resources.h:160
Definition: Entity3D.h:81
Definition: SaveGame.h:183
virtual void LoadFromSaveData(iSaveData *apSaveData)
Definition: LowLevelGraphics.h:200