28#ifndef HPL_LIGHT3D_POINT_H
29#define HPL_LIGHT3D_POINT_H
31#include "hpl1/engine/scene/Light3D.h"
37kSaveData_ChildClass(iLight3D, cLight3DPoint) {
38 kSaveData_ClassInit(cLight3DPoint) public :
40 virtual iSaveObject *CreateSaveObject(cSaveObjectHandler * apSaveObjectHandler, cGame * apGame);
41 virtual int GetSaveCreatePrio();
61 void UpdateBoundingVolume();
Definition: Light3DPoint.h:46
virtual iSaveData * CreateSaveData()
virtual void SaveToSaveData(iSaveData *apSaveData)
virtual void SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame)
virtual void LoadFromSaveData(iSaveData *apSaveData)
Definition: Renderer3D.h:77
Definition: Resources.h:160
Definition: SaveGame.h:183
Definition: SectorVisibility.h:136
Definition: Entity3D.h:81
Definition: Light3D.h:117
Definition: LowLevelGraphics.h:200
Definition: SaveGame.h:111