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| cLight3DPoint (tString asName, cResources *apResources) |
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virtual iSaveData * | CreateSaveData () |
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virtual void | SaveToSaveData (iSaveData *apSaveData) |
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virtual void | LoadFromSaveData (iSaveData *apSaveData) |
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virtual void | SaveDataSetup (cSaveObjectHandler *apSaveObjectHandler, cGame *apGame) |
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| iLight3D (tString asName, cResources *apResources) |
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void | UpdateLogic (float afTimeStep) |
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virtual void | SetFarAttenuation (float afX) |
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virtual void | SetNearAttenuation (float afX) |
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cVector3f | GetLightPosition () |
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virtual bool | BeginDraw (cRenderSettings *apRenderSettings, iLowLevelGraphics *apLowLevelGraphics) |
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virtual void | EndDraw (cRenderSettings *apRenderSettings, iLowLevelGraphics *apLowLevelGraphics) |
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bool | CheckObjectIntersection (iRenderable *apObject) |
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void | AddShadowCaster (iRenderable *apObject, cFrustum *apFrustum, bool abStatic, cRenderList *apRenderList) |
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bool | HasStaticCasters () |
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void | ClearCasters (bool abClearStatic) |
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void | SetAllStaticCastersAdded (bool abX) |
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bool | AllStaticCastersAdded () |
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eLight3DType | GetLightType () |
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tString | GetEntityType () |
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bool | IsVisible () |
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void | SetVisible (bool abVisible) |
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iTexture * | GetFalloffMap () |
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void | SetFalloffMap (iTexture *apTexture) |
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iMaterial * | GetMaterial () |
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iVertexBuffer * | GetVertexBuffer () |
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bool | IsShadowCaster () |
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eRenderableType | GetRenderType () |
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cBoundingVolume * | GetBoundingVolume () |
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int | GetMatrixUpdateCount () |
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cMatrixf * | GetModelMatrix (cCamera3D *apCamera) |
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void | RenderShadow (iRenderable *apObject, cRenderSettings *apRenderSettings, iLowLevelGraphics *apLowLevelGraphics) |
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void | LoadXMLProperties (const tString asFile) |
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void | AttachBillboard (cBillboard *apBillboard) |
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void | RemoveBillboard (cBillboard *apBillboard) |
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Common::Array< cBillboard * > * | GetBillboardVec () |
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iTexture * | GetTempTexture (size_t alIdx) |
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void | SetTempTexture (size_t alIdx, iTexture *apTex) |
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void | SetOnlyAffectInSector (bool abX) |
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bool | GetOnlyAffectInSector () |
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void | FadeTo (const cColor &aCol, float afRadius, float afTime) |
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bool | IsFading () |
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cColor | GetDestColor () |
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float | GetDestRadius () |
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void | SetFlickerActive (bool abX) |
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bool | GetFlickerActive () |
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void | SetFlicker (const cColor &aOffCol, float afOffRadius, float afOnMinLength, float afOnMaxLength, const tString &asOnSound, const tString &asOnPS, float afOffMinLength, float afOffMaxLength, const tString &asOffSound, const tString &asOffPS, bool abFade, float afOnFadeLength, float afOffFadeLength) |
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tString | GetFlickerOffSound () |
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tString | GetFlickerOnSound () |
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tString | GetFlickerOffPS () |
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tString | GetFlickerOnPS () |
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float | GetFlickerOnMinLength () |
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float | GetFlickerOffMinLength () |
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float | GetFlickerOnMaxLength () |
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float | GetFlickerOffMaxLength () |
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cColor | GetFlickerOffColor () |
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float | GetFlickerOffRadius () |
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bool | GetFlickerFade () |
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float | GetFlickerOnFadeLength () |
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float | GetFlickerOffFadeLength () |
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cColor | GetFlickerOnColor () |
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float | GetFlickerOnRadius () |
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const cColor & | GetDiffuseColor () |
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void | SetDiffuseColor (cColor aColor) |
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const cColor & | GetSpecularColor () |
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void | SetSpecularColor (cColor aColor) |
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float | GetIntensity () |
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void | SetIntensity (float afX) |
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bool | GetCastShadows () |
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void | SetCastShadows (bool afX) |
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bool | GetAffectMaterial () |
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void | SetAffectMaterial (bool afX) |
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float | GetFarAttenuation () |
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float | GetNearAttenuation () |
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float | GetSourceRadius () |
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void | SetSourceRadius (float afX) |
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void | UpdateLight (float afTimeStep) |
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void | SetWorld3D (cWorld3D *apWorld) |
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| iRenderable (const tString &asName) |
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bool | IsRendered () |
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virtual void | SetRendered (bool abX) |
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virtual bool | CollidesWithBV (cBoundingVolume *apBV) |
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virtual bool | CollidesWithFrustum (cFrustum *apFrustum) |
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virtual void | UpdateGraphics (cCamera3D *apCamera, float afFrameTime, cRenderList *apRenderList) |
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float | GetZ () |
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void | SetZ (float afZ) |
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cMatrixf * | GetInvModelMatrix () |
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void | SetPrevMatrix (const cMatrixf &a_mtxPrev) |
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cMatrixf & | GetPrevMatrix () |
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const cVector3f & | GetCalcScale () |
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void | SetStatic (bool abX) |
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bool | IsStatic () const |
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int | GetRenderCount () const |
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void | SetRenderCount (const int alCount) |
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int | GetPrevRenderCount () const |
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void | SetPrevRenderCount (const int alCount) |
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void | SetForceShadow (bool abX) |
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bool | GetForceShadow () |
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bool | GetIsOneSided () |
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const cVector3f & | GetOneSidedNormal () |
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| iEntity3D (tString asName) |
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cVector3f | GetLocalPosition () |
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cMatrixf & | GetLocalMatrix () |
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cVector3f | GetWorldPosition () |
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cMatrixf & | GetWorldMatrix () |
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void | SetPosition (const cVector3f &avPos) |
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void | SetMatrix (const cMatrixf &a_mtxTransform) |
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void | SetWorldPosition (const cVector3f &avWorldPos) |
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void | SetWorldMatrix (const cMatrixf &a_mtxWorldTransform) |
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void | SetTransformUpdated (bool abUpdateCallbacks=true) |
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bool | GetTransformUpdated () |
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int | GetTransformUpdateCount () |
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void | AddCallback (iEntityCallback *apCallback) |
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void | RemoveCallback (iEntityCallback *apCallback) |
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void | SetSourceFile (const tString &asFile) |
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const tString & | GetSourceFile () |
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void | AddChild (iEntity3D *apEntity) |
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void | RemoveChild (iEntity3D *apEntity) |
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bool | IsChild (iEntity3D *apEntity) |
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iEntity3D * | GetEntityParent () |
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virtual tRenderContainerDataList * | GetRenderContainerDataList () |
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int | GetIteratorCount () |
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void | SetIteratorCount (const int alX) |
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void | SetCurrentSector (cSector *apSetor) |
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virtual cSector * | GetCurrentSector () const |
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bool | IsInSector (cSector *apSector) |
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int | GetGlobalRenderCount () |
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void | SetGlobalRenderCount (int alX) |
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| iEntity (tString asName) |
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tString & | GetName () |
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void | SetName (const tString &asName) |
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iNode * | GetParent () |
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void | SetParent (iNode *apNode) |
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bool | HasParent () |
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bool | IsActive () |
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void | SetActive (bool abActive) |
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int | GetSaveObjectId () |
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void | SetIsSaved (bool abX) |
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bool | IsSaved () |
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