ScummVM API documentation
sci.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef SCI_SCI_H
23 #define SCI_SCI_H
24 
25 #include "engines/engine.h"
26 #include "common/macresman.h"
27 #include "common/util.h"
28 #include "common/random.h"
29 #include "sci/engine/vm_types.h" // for Selector
30 #include "sci/debug.h" // for DebugState
31 #include "sci/detection.h" // Shared code between detection and engine
32 
33 struct ADGameDescription;
34 
45 namespace Sci {
46 
47 struct EngineState;
48 class Vocabulary;
49 class ResourceManager;
50 class Kernel;
51 class GameFeatures;
52 class GuestAdditions;
53 class Console;
54 class AudioPlayer;
55 class SoundCommandParser;
56 class EventManager;
57 class SegManager;
58 class ScriptPatcher;
59 class Sync;
60 
61 class GfxAnimate;
62 class GfxCache;
63 class GfxCompare;
64 class GfxControls16;
65 class GfxControls32;
66 class GfxCoordAdjuster16;
67 class GfxCursor;
68 class GfxMacFontManager;
69 class GfxMacIconBar;
70 class GfxMenu;
71 class GfxPaint16;
72 class GfxPaint32;
73 class GfxPalette;
74 class GfxPalette32;
75 class GfxRemap;
76 class GfxRemap32;
77 class GfxPorts;
78 class GfxScreen;
79 class GfxText16;
80 class GfxText32;
81 class GfxTransitions;
82 class SciTTS;
83 
84 #ifdef ENABLE_SCI32
85 class GfxFrameout;
86 class Audio32;
87 class Video32;
88 class GfxTransitions32;
89 class GfxCursor32;
90 #endif
91 
94  kDebugLevelError = 1 << 0,
95  kDebugLevelNodes = 1 << 1,
96  kDebugLevelGraphics = 1 << 2,
97  kDebugLevelStrings = 1 << 3,
98  kDebugLevelMemory = 1 << 4,
99  kDebugLevelFuncCheck = 1 << 5,
100  kDebugLevelBresen = 1 << 6,
101  kDebugLevelSound = 1 << 7,
102  kDebugLevelBaseSetter = 1 << 8,
103  kDebugLevelParser = 1 << 9,
104  kDebugLevelSaid = 1 << 10,
105  kDebugLevelFile = 1 << 11,
106  kDebugLevelTime = 1 << 12,
107  kDebugLevelRoom = 1 << 13,
108  kDebugLevelAvoidPath = 1 << 14,
109  kDebugLevelDclInflate = 1 << 15,
110  kDebugLevelVM = 1 << 16,
111  kDebugLevelScripts = 1 << 17,
112  kDebugLevelGC = 1 << 18,
113  kDebugLevelResMan = 1 << 19,
114  kDebugLevelOnStartup = 1 << 20,
115  kDebugLevelDebugMode = 1 << 21,
116  kDebugLevelPatcher = 1 << 22,
117  kDebugLevelWorkarounds = 1 << 23,
118  kDebugLevelVideo = 1 << 24,
119  kDebugLevelGame = 1 << 25
120 };
121 
122 
124 enum kLanguage {
125  K_LANG_NONE = 0,
126  K_LANG_ENGLISH = 1,
127  K_LANG_FRENCH = 33,
128  K_LANG_SPANISH = 34,
129  K_LANG_ITALIAN = 39,
130  K_LANG_GERMAN = 49,
131  K_LANG_JAPANESE = 81,
132  K_LANG_PORTUGUESE = 351
133 };
134 
135 class SciEngine : public Engine {
136  friend class Console;
137 public:
138  SciEngine(OSystem *syst, const ADGameDescription *desc, SciGameId gameId);
139  ~SciEngine() override;
140 
141  // Engine APIs
142  Common::Error run() override;
143  bool hasFeature(EngineFeature f) const override;
144  void pauseEngineIntern(bool pause) override;
145  void severeError();
146  Console *getSciDebugger();
147  Common::Error loadGameState(int slot) override;
148  Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
149  bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override;
150  bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
151  void syncSoundSettings() override;
152  void updateSoundMixerVolumes();
153  uint32 getTickCount();
154  void setTickCount(const uint32 ticks);
155  void errorString(const char *buf1, char *buf2, int size) override;
156 
182  int getAutosaveSlot() const override { return -1; }
183 
184  const SciGameId &getGameId() const { return _gameId; }
185  const char *getGameIdStr() const;
186  Common::Language getLanguage() const;
187 
193  bool isLanguageRTL() const;
194 
197  bool isDemo() const;
198  bool isCD() const;
199  bool useHiresGraphics() const;
200 
205  bool isBE() const;
206 
207  bool hasParser() const;
208 
210  bool hasMacFonts() const;
211 
213  bool hasMacIconBar() const;
214 
220  bool hasMacSaveRestoreDialogs() const;
221 
222  inline ResourceManager *getResMan() const { return _resMan; }
223  inline ScriptPatcher *getScriptPatcher() const { return _scriptPatcher; }
224  inline Kernel *getKernel() const { return _kernel; }
225  inline EngineState *getEngineState() const { return _gamestate; }
226  inline Vocabulary *getVocabulary() const { return _vocabulary; }
227  inline EventManager *getEventManager() const { return _eventMan; }
228  inline reg_t getGameObject() const { return _gameObjectAddress; } // Gets the game object VM address
229 
230  Common::RandomSource &getRNG() { return _rng; }
231 
232  Common::String getSavegameName(int nr) const;
233  Common::String getSavegamePattern() const;
234 
237 
239  Common::String wrapFilename(const Common::String &name) const;
240 
242  Common::String unwrapFilename(const Common::String &name) const;
243 
245  const char *getGameObjectName();
246 
252  int inQfGImportRoom() const;
253 
255  void showQfgImportMessageBox() const;
256 
261  void sleep(uint32 msecs);
262 
263  void scriptDebug();
264  bool checkExportBreakpoint(uint16 script, uint16 pubfunct);
265  bool checkSelectorBreakpoint(BreakpointType breakpointType, reg_t send_obj, int selector);
266  bool checkAddressBreakpoint(const reg_t &address);
267 
268 public:
269  bool checkKernelBreakpoint(const Common::String &name);
270 
282  Common::String strSplitLanguage(const char *str, uint16 *splitLanguage, const char *sep = "\r----------\r");
283  Common::String strSplit(const char *str, const char *sep = "\r----------\r") {
284  return strSplitLanguage(str, NULL, sep);
285  }
286 
287  kLanguage getSciLanguage();
288  void setSciLanguage(kLanguage lang);
289  void setSciLanguage();
290 
291  Common::String getSciLanguageString(const Common::String &str, kLanguage requestedLanguage, kLanguage *secondaryLanguage = nullptr, uint16 *languageSplitter = nullptr) const;
292 
293  // Check if vocabulary needs to get switched (in multilingual parser games)
294  void checkVocabularySwitch();
295 
296  // Initializes ports and paint16 for non-sci32 games, also sets default palette
297  void initGraphics();
298 
299  // Suggest to download the GK2 subtitles patch
300  // in the future, we might refactor it to something more generic, if needed
301  void suggestDownloadGK2SubTitlesPatch();
302 
303 public:
304  GfxAnimate *_gfxAnimate; // Animate for 16-bit gfx
305  GfxCache *_gfxCache;
306  GfxCompare *_gfxCompare;
307  GfxControls16 *_gfxControls16; // Controls for 16-bit gfx
308  GfxCoordAdjuster16 *_gfxCoordAdjuster; // Coordinate adjuster for 16-bit gfx
309  GfxCursor *_gfxCursor; // 16-bit cursor
310  GfxMenu *_gfxMenu; // Menu for 16-bit gfx
311  GfxPalette *_gfxPalette16;
312  GfxRemap *_gfxRemap16; // Remapping for the QFG4 demo
313  GfxPaint16 *_gfxPaint16; // Painting in 16-bit gfx
314  GfxPorts *_gfxPorts; // Port management for 16-bit gfx
315  GfxScreen *_gfxScreen; // Screen class for 16-bit
316  GfxText16 *_gfxText16;
317  GfxTransitions *_gfxTransitions; // transitions between screens for 16-bit gfx
318  GfxMacIconBar *_gfxMacIconBar; // Mac Icon Bar manager
319  GfxMacFontManager *_gfxMacFontManager; // null when not applicable
320  SciTTS *_tts;
321 
322 #ifdef ENABLE_SCI32
323  GfxControls32 *_gfxControls32; // Controls for 32-bit gfx
324  GfxPalette32 *_gfxPalette32; // Palette for 32-bit gfx
325  GfxRemap32 *_gfxRemap32; // Remapping for 32-bit gfx
326  GfxPaint32 *_gfxPaint32; // Painting in 32-bit gfx
327  GfxText32 *_gfxText32;
328 
329  Audio32 *_audio32;
330  Video32 *_video32;
331  GfxFrameout *_gfxFrameout; // kFrameout and the like for 32-bit gfx
332  GfxTransitions32 *_gfxTransitions32;
333  GfxCursor32 *_gfxCursor32;
334 #endif
335 
336  AudioPlayer *_audio;
337  Sync *_sync;
338  SoundCommandParser *_soundCmd;
339  GameFeatures *_features;
340  GuestAdditions *_guestAdditions;
341 
342  opcode_format (*_opcode_formats)[4];
343 
344  DebugState _debugState;
345  uint32 _speedThrottleDelay; // kGameIsRestarting maximum delay
346 
347  Common::MacResManager *getMacExecutable() { return &_macExecutable; }
348 
349 private:
358  bool initGame();
359 
367  void runGame();
368 
375  void initStackBaseWithSelector(Selector selector);
376 
383  void loadMacExecutable();
384 
392  void loadMacFonts();
393 
403  bool gameHasFanMadePatch();
404 
409  void setLauncherLanguage();
410 
411  const ADGameDescription *_gameDescription;
412  const SciGameId _gameId;
413  ResourceManager *_resMan;
414  ScriptPatcher *_scriptPatcher;
415  EngineState *_gamestate;
416  Kernel *_kernel;
417  Vocabulary *_vocabulary;
418  int16 _vocabularyLanguage;
419  EventManager *_eventMan;
420  reg_t _gameObjectAddress;
421  Console *_console;
423  Common::MacResManager _macExecutable;
424  bool _useHiresGraphics; // user-option for GK1, KQ6, PQ4
425  bool _inErrorString;
426 };
427 
434 extern SciEngine *g_sci;
435 
436 } // End of namespace Sci
437 
438 #endif // SCI_SCI_H
Definition: paint16.h:36
Definition: frameout.h:42
Definition: state.h:100
Definition: macresman.h:125
BreakpointType
Definition: debug.h:31
Common::String getFilePrefix() const
Definition: ports.h:52
Definition: str.h:59
EngineFeature
Definition: engine.h:253
Definition: debug.h:74
Definition: error.h:84
bool isLanguageRTL() const
Definition: macfont.h:78
void sleep(uint32 msecs)
Definition: advancedDetector.h:163
Definition: text32.h:53
Definition: random.h:44
Definition: compare.h:34
SciEngine * g_sci
Definition: remap32.h:234
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave=false) override
int getAutosaveSlot() const override
Definition: sci.h:182
Common::Error run() override
Definition: kernel.h:157
void syncSoundSettings() override
from ScummVM to the game
Definition: remap.h:35
Definition: menu.h:80
Definition: vocabulary.h:189
bool hasFeature(EngineFeature f) const override
bool hasMacFonts() const
void showQfgImportMessageBox() const
Common::String wrapFilename(const Common::String &name) const
Common::Error loadGameState(int slot) override
Definition: resource.h:327
Definition: animate.h:87
Definition: audio32.h:174
Common::String unwrapFilename(const Common::String &name) const
bool canSaveGameStateCurrently(Common::U32String *msg=nullptr) override
Definition: palette.h:41
bool hasMacSaveRestoreDialogs() const
Definition: sync.h:44
Definition: palette32.h:234
Definition: coordadjuster.h:37
Definition: ustr.h:57
kDebugLevels
Definition: sci.h:93
Common::Platform getPlatform() const
const char * getGameObjectName()
Definition: cache.h:38
Definition: audio.h:55
kLanguage
Definition: sci.h:124
Definition: console.h:28
bool canLoadGameStateCurrently(Common::U32String *msg=nullptr) override
bool isBE() const
Definition: script_patches.h:91
void pauseEngineIntern(bool pause) override
Definition: text16.h:45
Definition: cursor.h:55
Definition: controls16.h:53
Definition: guest_additions.h:62
Definition: transitions32.h:215
void initGraphics(int width, int height)
Definition: controls32.h:389
Definition: tts.h:30
Common::String strSplitLanguage(const char *str, uint16 *splitLanguage, const char *sep="\---------\)
bool hasMacIconBar() const
Definition: screen.h:70
Definition: soundcmd.h:36
Definition: maciconbar.h:36
Definition: system.h:161
Definition: transitions.h:62
Definition: event.h:151
Definition: sci.h:135
Definition: features.h:56
Definition: vm_types.h:39
Definition: engine.h:144
int inQfGImportRoom() const
void errorString(const char *buf1, char *buf2, int size) override
Platform
Definition: platform.h:46
Definition: video32.h:792
Definition: console.h:36
Definition: paint32.h:40
Definition: cursor32.h:34
Language
Definition: language.h:45