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BaseObject * | getNextAccessObject (BaseObject *currObject) |
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BaseObject * | getPrevAccessObject (BaseObject *currObject) |
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bool | getSceneObjects (BaseArray< AdObject *> &objects, bool interactiveOnly) |
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bool | getRegionObjects (AdRegion *region, BaseArray< AdObject *> &objects, bool interactiveOnly) |
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bool | afterLoad () |
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void | setMaxShadowType (TShadowType shadowType) |
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bool | getRegionsAt (int x, int y, AdRegion **regionList, int numRegions) |
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bool | handleItemAssociations (const char *itemName, bool show) |
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float | getRotationAt (int x, int y) |
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bool | loadState () |
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bool | saveState () |
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BaseObject * | getNodeByName (const char *name) |
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void | setOffset (int offsetLeft, int offsetTop) |
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bool | pointInViewport (int x, int y) |
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int | getOffsetTop () |
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int | getOffsetLeft () |
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bool | getViewportSize (int32 *width=nullptr, int32 *height=nullptr) |
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bool | getViewportOffset (int32 *offsetX=nullptr, int32 *offsetY=nullptr) |
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void | pfPointsAdd (int x, int y, int distance) |
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void | pfPointsStart () |
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bool | correctTargetPoint (int32 startX, int32 startY, int32 *x, int32 *y, bool checkFreeObjects=false, BaseObject *requester=nullptr) |
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bool | correctTargetPoint2 (int32 startX, int32 startY, int32 *targetX, int32 *targetY, bool checkFreeObjects, BaseObject *requester) |
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bool | displayRegionContent (AdRegion *region=nullptr, bool display3DOnly=false) |
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bool | displayRegionContentOld (AdRegion *region=nullptr) |
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bool | updateFreeObjects () |
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bool | traverseNodes (bool update=false) |
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float | getScaleAt (int y) |
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bool | sortScaleLevels () |
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bool | sortRotLevels () |
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bool | saveAsText (BaseDynamicBuffer *buffer, int indent) override |
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uint32 | getAlphaAt (int x, int y, bool colorCheck=false) |
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void | skipTo (int offsetX, int offsetY) |
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void | setDefaults () |
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void | cleanup () |
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void | skipToObject (BaseObject *object) |
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void | scrollToObject (BaseObject *object) |
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void | scrollTo (int offsetX, int offsetY) |
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bool | update () override |
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bool | display () override |
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bool | initLoop () |
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void | pathFinderStep () |
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bool | isBlockedAt (int x, int y, bool checkFreeObjects=false, BaseObject *requester=nullptr) |
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bool | isWalkableAt (int x, int y, bool checkFreeObjects=false, BaseObject *requester=nullptr) |
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float | getZoomAt (int x, int y) |
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bool | getPath (const BasePoint &source, const BasePoint &target, AdPath *path, BaseObject *requester=nullptr) |
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| AdScene (BaseGame *inGame) |
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bool | loadFile (const char *filename) |
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bool | loadBuffer (char *buffer, bool complete=true) |
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bool | addObject (AdObject *Object) |
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bool | removeObject (AdObject *Object) |
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bool | restoreDeviceObjects () override |
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int | getPointsDist (const BasePoint &p1, const BasePoint &p2, BaseObject *requester=nullptr) |
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ScValue * | scGetProperty (const Common::String &name) override |
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bool | scSetProperty (const char *name, ScValue *value) override |
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bool | scCallMethod (ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override |
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const char * | scToString () override |
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Common::String | debuggerToString () const override |
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virtual bool | afterMove () |
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virtual bool | isReady () |
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virtual bool | getExtendedFlag (const char *flagName) |
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virtual bool | resetSoundPan () |
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virtual bool | updateSounds () |
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bool | updateOneSound (BaseSound *sound) |
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virtual bool | handleMouseWheel (int32 delta) |
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virtual bool | handleMouse (TMouseEvent event, TMouseButton button) |
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virtual bool | handleKeypress (Common::Event *event, bool printable=false) |
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virtual int32 | getHeight () |
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bool | setCursor (const char *filename) |
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bool | setActiveCursor (const char *filename) |
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bool | cleanup () |
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const char * | getCaption (int caseVal=1) |
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void | setCaption (const char *caption, int caseVal=1) |
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virtual bool | showCursor () |
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bool | saveAsText (BaseDynamicBuffer *buffer, int indent) override |
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bool | listen (BaseScriptHolder *param1, uint32 param2) override |
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| BaseObject (BaseGame *inGame) |
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virtual bool | invalidateDeviceObjects () |
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ScValue * | scGetProperty (const Common::String &name) override |
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bool | scSetProperty (const char *name, ScValue *value) override |
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bool | scCallMethod (ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override |
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const char * | scToString () override |
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| BaseScriptHolder (BaseGame *inGame) |
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ScScript * | invokeMethodThread (const char *methodName) override |
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virtual void | makeFreezable (bool freezable) |
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bool | canHandleEvent (const char *eventName) const |
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bool | canHandleMethod (const char *eventMethod) const override |
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bool | cleanup () |
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bool | removeScript (ScScript *script) |
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bool | addScript (const char *filename) |
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bool | saveAsText (BaseDynamicBuffer *buffer, int indent) override |
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bool | applyEvent (const char *eventName, bool unbreakable=false) |
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void | setFilename (const char *filename) |
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const char * | getFilename () |
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bool | parseProperty (char *buffer, bool complete=true) |
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ScValue * | scGetProperty (const Common::String &name) override |
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bool | scSetProperty (const char *name, ScValue *value) override |
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bool | scCallMethod (ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override |
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const char * | scToString () override |
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void | scDebuggerDesc (char *buf, int bufSize) override |
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virtual bool | sendEvent (const char *eventName) |
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| BaseScriptable (BaseGame *inGame, bool noValue=false, bool persistable=true) |
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virtual void * | scToMemBuffer () |
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virtual int | scToInt () |
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virtual double | scToFloat () |
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virtual bool | scToBool () |
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virtual void | scSetString (const char *val) |
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virtual void | scSetInt (int val) |
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virtual void | scSetFloat (double val) |
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virtual void | scSetBool (bool val) |
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virtual int | scCompare (BaseScriptable *val) |
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| BaseNamedObject (BaseGame *inGame) |
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| BaseNamedObject (TDynamicConstructor, TDynamicConstructor) |
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const char * | getName () const |
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void | setName (const char *name) |
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bool | setEditorProp (const Common::String &propName, const Common::String &propValue) |
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Common::String | getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String()) |
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| BaseClass (TDynamicConstructor, TDynamicConstructor) |
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bool | parseEditorProperty (char *buffer, bool complete=true) |
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| BaseClass (BaseGame *GameOwner) |
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virtual const char * | getClassName () |
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virtual bool | persist (BasePersistenceManager *persistMgr) |
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