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| NGIEngine (OSystem *syst, const NGIGameDescription *gameDesc) |
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void | initialize () |
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void | restartGame () |
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bool | shouldQuit () |
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void | setMusicAllowed (int val) |
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uint32 | getFeatures () const |
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bool | isDemo () |
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Common::Language | getLanguage () const |
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const char * | getGameId () const |
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int | getGameGID () const |
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void | updateEvents () |
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bool | loadGam (const char *fname, int scene=0) |
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void | loadGameObjH () |
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Common::String | gameIdToStr (uint16 id) |
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GameVar * | getGameLoaderGameVar () |
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InputController * | getGameLoaderInputController () |
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void | defHandleKeyDown (int key) |
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void | stopAllSounds () |
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void | toggleMute () |
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void | playSound (int id, int flag) |
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void | playTrack (GameVar *sceneVar, const char *name, bool delayed) |
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int | getSceneTrack () |
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void | updateTrackDelay () |
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void | startSceneTrack () |
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void | startSoundStream1 (const Common::Path &trackName) |
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void | playOggSound (const Common::Path &trackName, Audio::SoundHandle &stream) |
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void | stopSoundStream2 () |
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void | stopAllSoundStreams () |
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void | stopAllSoundInstances (int id) |
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void | updateSoundVolume () |
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void | setMusicVolume (int vol) |
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void | deleteModalObject () |
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void | initMap () |
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void | updateMap (PreloadItem *pre) |
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void | updateMapPiece (int mapId, int update) |
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void | updateScreen () |
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void | freeGameLoader () |
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void | cleanup () |
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void | enableSaves () |
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void | disableSaves (ExCommand *ex) |
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bool | isSaveAllowed () |
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void | initObjectStates () |
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void | setLevelStates () |
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void | setSwallowedEggsState () |
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void | loadAllScenes () |
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void | initCursors () |
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void | addCursor (CursorInfo *cursorInfo, Scene *inv, int pictureId, int hotspotX, int hotspotY, int itemPictureOffsX, int itemPictureOffsY) |
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void | drawAlphaRectangle (int x1, int y1, int x2, int y2, int alpha) |
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void | sceneFade (Scene *sc, bool direction) |
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void | setCursor (int id) |
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void | updateCursorCommon () |
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int | getObjectState (const Common::String &objname) |
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void | setObjectState (const Common::String &name, int state) |
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int | getObjectEnumState (const Common::String &name, const char *state) |
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void | sceneAutoScrolling () |
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bool | sceneSwitcher (const EntranceInfo &entrance) |
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Scene * | accessScene (int sceneId) |
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void | setSceneMusicParameters (GameVar *var) |
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int | convertScene (int scene) |
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int | getSceneEntrance (int scene) |
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int | getSceneFromTag (int tag) |
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void | openMap () |
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void | openHelp () |
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void | openMainMenu () |
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void | initArcadeKeys (const char *varname) |
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void | processArcade (ExCommand *ex) |
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void | winArcade () |
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void | setArcadeOverlay (int picId) |
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int | drawArcadeOverlay (int adjust) |
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void | getAllInventory () |
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int | lift_getButtonIdP (int objid) |
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int | lift_getButtonIdH (int objid) |
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int | lift_getButtonIdN (int objid) |
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void | lift_setButton (const char *name, int state) |
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void | lift_init (Scene *sc, int qu1, int qu2) |
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void | lift_setButtonStatics (Scene *sc, int buttonId) |
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void | lift_exitSeq (ExCommand *ex) |
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void | lift_closedoorSeq () |
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void | lift_clickButton () |
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void | lift_walkAndGo () |
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void | lift_goAnimation () |
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void | lift_animateButton (StaticANIObject *button) |
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void | lift_startExitQueue () |
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void | lift_hoverButton (ExCommand *ex) |
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bool | lift_checkButton (const char *varname) |
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void | lift_openLift () |
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Common::Error | loadGameState (int slot) override |
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Common::Error | saveGameState (int slot, const Common::String &description, bool isAutosave=false) override |
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Common::String | getSaveStateName (int slot) const override |
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bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
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bool | hasFeature (EngineFeature f) const override |
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MetaEngine * | getMetaEngine () const |
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void | setMetaEngine (MetaEngine *metaEngine) |
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PauseToken | pauseEngine () |
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bool | isPaused () const |
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void | openMainMenuDialog () |
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uint32 | getTotalPlayTime () const |
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void | setTotalPlayTime (uint32 time=0) |
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Common::TimerManager * | getTimerManager () |
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Common::EventManager * | getEventManager () |
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Common::SaveFileManager * | getSaveFileManager () |
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bool | existExtractedCDAudioFiles (uint track=1) |
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bool | isDataAndCDAudioReadFromSameCD () |
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void | warnMissingExtractedCDAudio () |
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void | handleAutoSave () |
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void | saveAutosaveIfEnabled () |
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virtual bool | canSaveAutosaveCurrently () |
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virtual int | getAutosaveSlot () const |
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virtual bool | gameTypeHasAddOns () const |
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virtual bool | dirCanBeGameAddOn (const Common::FSDirectory &dir) const |
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virtual bool | dirMustBeGameAddOn (const Common::FSDirectory &dir) const |
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Common::ErrorCode | updateAddOns (const MetaEngine *metaEngine) const |
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| Engine (OSystem *syst) |
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virtual | ~Engine () |
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virtual void | initializePath (const Common::FSNode &gamePath) |
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virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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virtual GUI::Debugger * | getDebugger () final |
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void | setDebugger (GUI::Debugger *debugger) |
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GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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virtual void | syncSoundSettings () |
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virtual void | applyGameSettings () |
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virtual void | flipMute () |
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virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
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void | setGameToLoadSlot (int slot) |
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virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
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bool | saveGameDialog () |
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bool | loadGameDialog () |
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