28 #ifndef WINTERMUTE_XMESH_H 29 #define WINTERMUTE_XMESH_H 31 #include "engines/wintermute/base/base_named_object.h" 32 #include "engines/wintermute/base/gfx/xmodel.h" 33 #include "engines/wintermute/coll_templ.h" 41 class VideoTheoraPlayer;
49 friend class XSkinMeshLoader;
56 virtual bool update(
FrameNode *parentFrame);
57 virtual bool render(
XModel *model) = 0;
58 virtual bool renderFlatShadowModel() = 0;
71 bool invalidateDeviceObjects();
72 bool restoreDeviceObjects();
Definition: base_game.h:76
Definition: xskinmesh.h:127
Definition: video_theora_player.h:41
Definition: skin_mesh_helper.h:41
Definition: 3dshadow_volume.h:49
Definition: coll_templ.h:63
Definition: 3deffect_params.h:36
Definition: base_named_object.h:36
Definition: xframe_node.h:44
Definition: base_sprite.h:40
Definition: 3deffect.h:36
Definition: xfile_loader.h:459
Definition: achievements_tables.h:27