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bool | dropWaypoints () |
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bool | setLightColor (const char *lightName, uint32 color) |
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uint32 | getLightColor (const char *lightName) |
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DXVector3 | getLightPos (const char *lightName) |
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bool | enableNode (const char *nodeName, bool enable=true) |
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bool | isNodeEnabled (const char *nodeName) |
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bool | enableLight (const char *lightName, bool enable=true) |
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bool | isLightEnabled (const char *lightName) |
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bool | correctTargetPoint (const DXVector3 &source, DXVector3 *target) |
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bool | createLights () |
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bool | enableLights (DXVector3 Point, BaseArray< char *> &IgnoreLights) |
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bool | initLoop () |
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float | getPointsDist (DXVector3 p1, DXVector3 p2) |
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void | pathFinderStep () |
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bool | getPath (DXVector3 source, DXVector3 target, AdPath3D *path, bool rerun=false) |
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bool | convert2Dto3D (int x, int y, DXVector3 *pos) |
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bool | convert2Dto3DTolerant (int x, int y, DXVector3 *pos) |
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bool | convert3Dto2D (DXVector3 *pos, int32 *x, int32 *y) |
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bool | directPathExists (DXVector3 *p1, DXVector3 *p2) |
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float | getHeightAt (DXVector3 pos, float Ttlerance=0.0f, bool *intFound=NULL) |
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bool | storeDrawingParams () |
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bool | render (bool render) |
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bool | renderShadowGeometry () |
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DXMatrix * | getViewMatrix () |
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bool | setActiveCamera (const char *camera, float fov, float nearClipPlane, float farClipPlane) |
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bool | setActiveCamera (int camera, float fow, float nearClipPlane, float farClipPlane) |
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Camera3D * | getActiveCamera () |
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bool | setActiveLight (char *light) |
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bool | setActiveLight (int light) |
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void | cleanup () |
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| AdSceneGeometry (BaseGame *inGame) |
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bool | loadFile (const char *filename) |
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virtual bool | afterMove () |
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virtual bool | isReady () |
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virtual bool | getExtendedFlag (const char *flagName) |
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virtual bool | resetSoundPan () |
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virtual bool | updateSounds () |
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bool | updateOneSound (BaseSound *sound) |
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virtual bool | handleMouseWheel (int32 delta) |
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virtual bool | handleMouse (TMouseEvent event, TMouseButton button) |
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virtual bool | handleKeypress (Common::Event *event, bool printable=false) |
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virtual int32 | getHeight () |
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bool | setCursor (const char *filename) |
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bool | setActiveCursor (const char *filename) |
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bool | cleanup () |
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const char * | getCaption (int caseVal=1) |
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void | setCaption (const char *caption, int caseVal=1) |
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virtual bool | showCursor () |
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bool | saveAsText (BaseDynamicBuffer *buffer, int indent) override |
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bool | listen (BaseScriptHolder *param1, uint32 param2) override |
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| BaseObject (BaseGame *inGame) |
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virtual bool | update () |
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virtual bool | display () |
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virtual bool | invalidateDeviceObjects () |
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virtual bool | restoreDeviceObjects () |
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ScValue * | scGetProperty (const Common::String &name) override |
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bool | scSetProperty (const char *name, ScValue *value) override |
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bool | scCallMethod (ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override |
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const char * | scToString () override |
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| BaseScriptHolder (BaseGame *inGame) |
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ScScript * | invokeMethodThread (const char *methodName) override |
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virtual void | makeFreezable (bool freezable) |
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bool | canHandleEvent (const char *eventName) const |
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bool | canHandleMethod (const char *eventMethod) const override |
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bool | cleanup () |
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bool | removeScript (ScScript *script) |
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bool | addScript (const char *filename) |
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bool | saveAsText (BaseDynamicBuffer *buffer, int indent) override |
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bool | applyEvent (const char *eventName, bool unbreakable=false) |
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void | setFilename (const char *filename) |
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const char * | getFilename () |
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bool | parseProperty (char *buffer, bool complete=true) |
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ScValue * | scGetProperty (const Common::String &name) override |
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bool | scSetProperty (const char *name, ScValue *value) override |
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bool | scCallMethod (ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override |
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const char * | scToString () override |
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void | scDebuggerDesc (char *buf, int bufSize) override |
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virtual bool | sendEvent (const char *eventName) |
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| BaseScriptable (BaseGame *inGame, bool noValue=false, bool persistable=true) |
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virtual void * | scToMemBuffer () |
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virtual int | scToInt () |
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virtual double | scToFloat () |
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virtual bool | scToBool () |
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virtual void | scSetString (const char *val) |
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virtual void | scSetInt (int val) |
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virtual void | scSetFloat (double val) |
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virtual void | scSetBool (bool val) |
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virtual int | scCompare (BaseScriptable *val) |
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virtual Common::String | debuggerToString () const |
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| BaseNamedObject (BaseGame *inGame) |
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| BaseNamedObject (TDynamicConstructor, TDynamicConstructor) |
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const char * | getName () const |
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void | setName (const char *name) |
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bool | setEditorProp (const Common::String &propName, const Common::String &propValue) |
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Common::String | getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String()) |
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| BaseClass (TDynamicConstructor, TDynamicConstructor) |
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bool | parseEditorProperty (char *buffer, bool complete=true) |
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| BaseClass (BaseGame *GameOwner) |
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virtual const char * | getClassName () |
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virtual bool | persist (BasePersistenceManager *persistMgr) |
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