ScummVM API documentation
Wintermute::AdSceneGeometry Class Reference
Inheritance diagram for Wintermute::AdSceneGeometry:
Wintermute::BaseObject Wintermute::BaseScriptHolder Wintermute::BaseScriptable Wintermute::BaseNamedObject Wintermute::BaseClass

Public Member Functions

bool dropWaypoints ()
 
bool setLightColor (const char *lightName, uint32 color)
 
uint32 getLightColor (const char *lightName)
 
Math::Vector3d getLightPos (const char *lightName)
 
bool enableNode (const char *nodeName, bool enable=true)
 
bool isNodeEnabled (const char *nodeName)
 
bool enableLight (const char *lightName, bool enable=true)
 
bool isLightEnabled (const char *lightName)
 
bool correctTargetPoint (const Math::Vector3d &source, Math::Vector3d *target)
 
bool createLights ()
 
bool enableLights (Math::Vector3d Point, BaseArray< char *> &IgnoreLights)
 
bool initLoop ()
 
float getPointsDist (Math::Vector3d p1, Math::Vector3d p2)
 
void pathFinderStep ()
 
bool getPath (Math::Vector3d source, Math::Vector3d target, AdPath3D *path, bool rerun=false)
 
bool convert2Dto3D (int x, int y, Math::Vector3d *pos)
 
bool convert2Dto3DTolerant (int x, int y, Math::Vector3d *pos)
 
bool convert3Dto2D (Math::Vector3d *pos, int32 *x, int32 *y)
 
bool directPathExists (Math::Vector3d *p1, Math::Vector3d *p2)
 
float getHeightAt (Math::Vector3d pos, float Ttlerance=0.0f, bool *intFound=NULL)
 
bool storeDrawingParams ()
 
bool render (bool render)
 
bool renderShadowGeometry ()
 
Math::Matrix4 * getViewMatrix ()
 
bool setActiveCamera (const char *camera, float fov, float nearClipPlane, float farClipPlane)
 
bool setActiveCamera (int camera, float fow, float nearClipPlane, float farClipPlane)
 
Camera3DgetActiveCamera ()
 
bool setActiveLight (char *light)
 
bool setActiveLight (int light)
 
void cleanup ()
 
 AdSceneGeometry (BaseGame *inGame)
 
bool loadFile (const char *filename)
 
- Public Member Functions inherited from Wintermute::BaseObject
virtual bool afterMove ()
 
virtual bool isReady ()
 
virtual bool getExtendedFlag (const char *flagName)
 
virtual bool resetSoundPan ()
 
virtual bool updateSounds ()
 
bool updateOneSound (BaseSound *sound)
 
virtual bool handleMouseWheel (int32 delta)
 
virtual bool handleMouse (TMouseEvent event, TMouseButton button)
 
virtual bool handleKeypress (Common::Event *event, bool printable=false)
 
virtual int32 getHeight ()
 
bool setCursor (const char *filename)
 
bool setActiveCursor (const char *filename)
 
bool cleanup ()
 
const char * getCaption (int caseVal=1)
 
void setCaption (const char *caption, int caseVal=1)
 
virtual bool showCursor ()
 
bool saveAsText (BaseDynamicBuffer *buffer, int indent) override
 
bool listen (BaseScriptHolder *param1, uint32 param2) override
 
 BaseObject (BaseGame *inGame)
 
virtual bool update ()
 
virtual bool display ()
 
virtual bool invalidateDeviceObjects ()
 
virtual bool restoreDeviceObjects ()
 
ScValuescGetProperty (const Common::String &name) override
 
bool scSetProperty (const char *name, ScValue *value) override
 
bool scCallMethod (ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override
 
const char * scToString () override
 
- Public Member Functions inherited from Wintermute::BaseScriptHolder
 BaseScriptHolder (BaseGame *inGame)
 
ScScriptinvokeMethodThread (const char *methodName) override
 
virtual void makeFreezable (bool freezable)
 
bool canHandleEvent (const char *eventName) const
 
bool canHandleMethod (const char *eventMethod) const override
 
bool cleanup ()
 
bool removeScript (ScScript *script)
 
bool addScript (const char *filename)
 
bool saveAsText (BaseDynamicBuffer *buffer, int indent) override
 
bool applyEvent (const char *eventName, bool unbreakable=false)
 
void setFilename (const char *filename)
 
const char * getFilename ()
 
bool parseProperty (char *buffer, bool complete=true)
 
ScValuescGetProperty (const Common::String &name) override
 
bool scSetProperty (const char *name, ScValue *value) override
 
bool scCallMethod (ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override
 
const char * scToString () override
 
void scDebuggerDesc (char *buf, int bufSize) override
 
virtual bool sendEvent (const char *eventName)
 
- Public Member Functions inherited from Wintermute::BaseScriptable
 BaseScriptable (BaseGame *inGame, bool noValue=false, bool persistable=true)
 
virtual void * scToMemBuffer ()
 
virtual int scToInt ()
 
virtual double scToFloat ()
 
virtual bool scToBool ()
 
virtual void scSetString (const char *val)
 
virtual void scSetInt (int val)
 
virtual void scSetFloat (double val)
 
virtual void scSetBool (bool val)
 
virtual int scCompare (BaseScriptable *val)
 
virtual Common::String debuggerToString () const
 
- Public Member Functions inherited from Wintermute::BaseNamedObject
 BaseNamedObject (BaseGame *inGame)
 
 BaseNamedObject (TDynamicConstructor, TDynamicConstructor)
 
const char * getName () const
 
void setName (const char *name)
 
- Public Member Functions inherited from Wintermute::BaseClass
bool setEditorProp (const Common::String &propName, const Common::String &propValue)
 
Common::String getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String())
 
 BaseClass (TDynamicConstructor, TDynamicConstructor)
 
bool parseEditorProperty (char *buffer, bool complete=true)
 
 BaseClass (BaseGame *GameOwner)
 
virtual const char * getClassName ()
 
virtual bool persist (BasePersistenceManager *persistMgr)
 

Public Attributes

bool _maxLightsWarning
 
bool _lastValuesInitialized
 
Math::Matrix4 _lastWorldMat
 
Math::Matrix4 _lastViewMat
 
Math::Matrix4 _lastProjMat
 
int _lastOffsetX
 
int _lastOffsetY
 
Rect32 _drawingViewport
 
int _lastScrollX
 
int _lastScrollY
 
BaseSprite_wptMarker
 
float _waypointHeight
 
Math::Matrix4 _viewMatrix
 
int32 _activeCamera
 
int32 _activeLight
 
BaseArray< AdWalkplane * > _planes
 
BaseArray< AdBlock * > _blocks
 
BaseArray< AdGeneric * > _generics
 
BaseArray< Camera3D * > _cameras
 
BaseArray< Light3D * > _lights
 
BaseArray< AdWaypointGroup3D * > _waypointGroups
 
uint32 _PFMaxTime
 
- Public Attributes inherited from Wintermute::BaseObject
Graphics::TSpriteBlendMode _blendMode
 
float _scale
 
uint32 _alphaColor
 
int32 _sFXVolume
 
bool _editorOnly
 
bool _is3D
 
BaseSprite_cursor
 
bool _sharedCursors
 
BaseSprite_activeCursor
 
bool _movable
 
bool _zoomable
 
bool _shadowable
 
int32 _posY
 
int32 _posX
 
bool _registrable
 
char * _caption [7]
 
bool _saveState
 
bool _nonIntMouseEvents
 
- Public Attributes inherited from Wintermute::BaseScriptHolder
bool _freezable
 
bool _ready
 
BaseArray< ScScript * > _scripts
 
- Public Attributes inherited from Wintermute::BaseScriptable
int32 _refCount
 
ScValue_scValue
 
ScValue_scProp
 
- Public Attributes inherited from Wintermute::BaseNamedObject
char * _name
 
- Public Attributes inherited from Wintermute::BaseClass
bool _persistable
 
BaseGame_gameRef
 

Additional Inherited Members

- Protected Member Functions inherited from Wintermute::BaseObject
bool setSFXTime (uint32 time)
 
bool setSFXVolume (int volume)
 
bool resumeSFX ()
 
bool pauseSFX ()
 
bool stopSFX (bool deleteSound=true)
 
bool playSFX (const char *filename, bool looping=false, bool playNow=true, const char *eventName=nullptr, uint32 loopStart=0)
 
void setSoundEvent (const char *eventName)
 
- Protected Attributes inherited from Wintermute::BaseObject
bool _autoSoundPanning
 
uint32 _sFXStart
 
BaseSound_sFX
 
TSFXType _sFXType
 
float _sFXParam1
 
float _sFXParam2
 
float _sFXParam3
 
float _sFXParam4
 
float _relativeRotate
 
bool _rotateValid
 
float _rotate
 
bool _rotatable
 
float _scaleX
 
float _scaleY
 
float _relativeScale
 
bool _editorSelected
 
bool _editorAlwaysRegister
 
bool _ready
 
Rect32 _rect
 
bool _rectSet
 
int32 _iD
 
char * _soundEvent
 
- Protected Attributes inherited from Wintermute::BaseClass
Common::HashMap< Common::String, Common::String_editorProps
 
Common::HashMap< Common::String, Common::String >::iterator _editorPropsIter
 

The documentation for this class was generated from the following file: